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  #1  
Old February 9th, 2011, 01:27 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.8 released

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Originally Posted by Soyweiser View Post
The same with hammers, and SDR's. They are so good, that there is no point in not using them. Games become very dull if each game is, rush construction. Forge Turtle Win.
I have yet to see a winner who turtled. Or an good player who turtles, for that matter. Or perhaps we have different definitions of turtling.

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Originally Posted by Soyweiser View Post
It creates the runaway leader problem. (Which strat games tend to have). As long as you lead in gems, gold, etc. You can create more gems/gold quicker just because you are in the lead. Removal of gemgens and hammers makes this less so. (Not so convinced about the SDR).
Gemgens, maybe. Hammers - no, they dont. Its not hard to make or trade for a pair of hammers and use them, and they only multiply the amount of gems you get from your land.

And the runaway leader problem is still there, in case you didnt notice. Whoever has more land gets more gems and gold, provided he also site-searches and had half-decent scales, of course. Is there anything wrong with it?

And you cannot always boost everything to the point of usefulness, some stuff is just overpowered. Or, something that is used always. If you use a hammer for all your forgings, you could just as well remove the hammer, and reduce all the forging costs.[/quote]

You can. Llama's diversity mod did it, in my opinion - now every path has some nasties to summon. Except death, of course - with tarts not GoReasonable anymore. Oh, I forgot to add - thats another reason I'll stick to 1.6 from now on.
If something is good and everyone uses it, it doesnt mean it has to be banned, for hell's sake. Asinjas, Shishi etc are also good and gonna be used - will QM ban them too? I think not. Perhaps because these summons are straightforward and dont require as much effort?
Same with hammer. Yes, you use it for all your forgings. But its not hard to do so, it just requires some effort.

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Originally Posted by Soyweiser View Post
Ps: I love how the removal of the SDR changes everything Dom3 is about. You are overreacting a bit. Dom is still choose a nation, and win. But blood is not something every nation can do just as easy. Just as not every nation has Jaguars or high astral, or heavily armored shock troops who shoot explosive ammo, have a fanatical devotion to a dead superhuman on a toilet, and cybernetic implants.
Not every nation has Jaguars - thats right.
Not every nation has high Astral - true, but you need at least one high astral caster in the endgame.
Blood is not something every nation can do easily - that was always so, but why make it even harder while leaving major blood nations relatively untouched? Oh, some additional gold expenses. The horror.
Its easy to dismiss something just by saying 'you are overreacting'.
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  #2  
Old February 9th, 2011, 01:47 AM

PriestyMan PriestyMan is offline
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Default Re: CBM 1.8 released

Quote:
The same with hammers, and SDR's. They are so good, that there is no point in not using them. Games become very dull if each game is, rush construction. Forge Turtle Win.

I have yet to see a winner who turtled. Or an good player who turtles, for that matter. Or perhaps we have different definitions of turtling.
its funny that you say that. try playing with more vets. qm or juffos are both very very good players who are guilty of being turtles. (although qm is by far the more notorios one) trust me, turtling, especially with gemgens was the way to go.

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Its easy to dismiss something just by saying 'you are overreacting'.
yeah. cause you are
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Old February 9th, 2011, 03:15 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.8 released

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Originally Posted by PriestyMan View Post
Its funny that you say that. try playing with more vets. qm or juffos are both very very good players who are guilty of being turtles. (although qm is by far the more notorios one) trust me, turtling, especially with gemgens was the way to go.
I have played with vets, thank you very much. So far, they expand fast and conquer their neighbours as soon as they can.

Does QM even play anything other than blitzes? Turtling on a small map once you've conquered a good parcel of land - maybe that's a sound tactics, for a while. Turtling on a huge map while others keep expanding? Thats suicide.

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yeah. cause you are
Yeah. Cause you say so.
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