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Old February 11th, 2011, 07:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An Open Letter to Illwinter Game Design

In my really big games Ive used macros for waypoints.
Well more for designated marches. Jump to prov #, assign units to commander, make first move, in that prov move the commander there to next prov, etc etc until all have been moved one prov toward the staging province. Then jump back to original prov and queue up more units and commander

But its only worth doing for really large long running Dom3 games (which Im known for)
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Old February 12th, 2011, 06:04 AM

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Default Re: An Open Letter to Illwinter Game Design

It also would help a lot if gems (and maybe itmes) could be transported at will. We're talking about gods and a month's timeframe. Even a regular pigeon could do it reasonably.
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Old February 12th, 2011, 06:42 AM
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Default Re: An Open Letter to Illwinter Game Design

maybe the magical energies become unstable?

like critical mass, but without the uranium, magic gems instead.
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Old February 12th, 2011, 10:36 AM
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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by Koral View Post
It also would help a lot if gems (and maybe itmes) could be transported at will. We're talking about gods and a month's timeframe. Even a regular pigeon could do it reasonably.
Technically no. We are not talking about gods.

Usually its a minor point and not worth mentioning. We use god and pretender interchangeably. But in discussions of why the game does or doesnt allow something, keep in mind that it is not gods. The game refers to them as pretenders. The Pantokrator has left leaving an opening for new gods. Pretenders are beings who for some reason have risen above average, and are trying to convince large enough amounts of population to worship them and make them gods. The end of the game is when it announces the "ascension" of one of the players. They do come with some abilities but they are not gods (yet).

This comes up when someone asks why gods dont have holy powers, cant cast bless, arent all immortal, etc etc. In some ways their followers belief in their "god" can give them more power than the pretender himself can get since he cannot believe in himself to that same level of faith.

Blame it on Kristoffer (one of the 2 developers of the game). His day job is teaching religio/mythos which is great for the thematic content of the game but he can be a stickler for some points. (just kidding, Kris you know we love you)
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