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  #1  
Old February 16th, 2011, 09:11 AM

itsmu itsmu is offline
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Default Re: CBM Confusion

I only recently started playing with CB, and since it's currently v1.82 and doesn't seem to have a central source of documentation I've been struggling to find a list of all the changes too.

Thanks for putting all those changelogs in one post, it's very helpful.
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  #2  
Old February 18th, 2011, 04:39 PM

kianduatha kianduatha is offline
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Default Re: CBM Confusion

Here's what I have so far, about 1/5 of the way through. Feel free to give comments/feedback on the format etc.


-Scales. Misfortune is more powerful, death and sloth scales affect income by 3% instead of 2%.

-Weapons.
Code:
Bows and Crossbows have 5 less range

Throwing Axes have higher precision and more damage

Boulders are more powerful, mostly by being unblockable by shields.

Glaives and Naginatas are attack 0 instead of -1. 

Machaka Spear has a defense of 0 instead of -1.

Heavy cavalry's Hoof attack changed to a more powerful Warhorse Hoof with higher damage(12) and attack(2).
-Armor.

-Gods. Most Gods' special weapons got buffed. Divine Flails and Lightning are much scarier. Also there are many price alterations. Quift made a spreadsheet of them! https://spreadsheets.google.com/ccc?...COSw6t8J#gid=0

Code:
All Titan and Titan-like pretenders get Domspread 2.

Winged Titans and Son of the Sun(both types) have Awe.

Rainbow pretenders generally have a researchbonus, more paths.

Dragons have 22 protection, except Carrion Dragons who entangle like a vine shield.

Manticores have higher attack, defense, fear, scarier weapons and a ranged attack.

Cyclops is more expensive, has a higher path cost(80)

Gorgon is much much more expensive at 150.

Monoliths generate 2 Nature gems a turn.

Fountain of Blood generates 3 blood slaves a turn, is better at bloodhunting.

Mother of Rivers casts Rain in battle and makes 4 water gems a turn.

Son of the Sun(fire) generates 2 Fire gems a turn.

Lord of Rebirth generates 1 Nature and 1 Death gem a turn.

Lord of Plenty generates 1 Earth and 1 Astral gem a turn.

Celestial General and Lord of War get 5 heavy infantry and a cavalry every turn.

Bull pretenders have reinvigoration 2 and less encumbrance.

Son of Fenrer domsummons Dire Wolves. 

Great Enchantress is ethereal.

Divine Emperor casts Fanaticism in battle.

Father of Serpents and 

Jade Emperor prevents most bad events and reduces unrest by 10.

Lord of the Gates domsummons many shades and a few shade beasts.

Lord of the Forest domsummons Moose, Boars and a few Great Bears.

Lord of the Sky domsummons Black Hawks

Vampire Queen has stealth.

Mother of Monsters domsummons Cockatrices.

Virtue has Astral magic in addition to Air!

Phoenix casts Phoenix Pyre in battle, has Awe.
-Units. In general, prices of archers have been normalized to 10 gold

-Arcosephale EA. Engineers are recruit anywhere, most troops/commanders cheaper.
Code:
Peltasts, Cardaces 10g --> 8

Icarids 18g --> 13

Chariots 45g --> 30

Chariot Archers 55g --> 35

Wind Riders 125g --> 80

Myrmidon Champion 35g --> 30

Skeptic 50g --> 25

Icarid Champion 50g --> 35

Chariot commander 70g --> 40

Engineer 60g --> 40 but Castle Defense 30 --> 10

Wind Lord 175g --> 100

Oreiad a better seducer (10 --> 12)
-Ermor EA. Bishops are recruit everywhere.
Code:
Leve 10g --> 8

Accensus 8g --> 7

Rorarus 10g --> 9

Hastatus 12g --> 10

Lizard Auxiliare 10g --> 12

Equite 40g --> 25

Equite of the Sacred Shroud 65g --> 50, att 10--> 12, def 12--> 13

Centurion 30g --> 25

Legatus Legionis 70g --> 60
-Ulm EA. Archers and Warrior Maidens are weaker, Male Warriors get higher ambidextrous and berserk.
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  #3  
Old February 20th, 2011, 02:08 AM

kianduatha kianduatha is offline
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Default Re: CBM Confusion

-Ulm EA. Archers and Warrior Maidens are weaker, Male Warriors get higher ambidextrous and berserk +1. Shamans got Astral included in their randoms.
Code:
Archer mapmove 2-->1, str 11-->10, hp 12-->11,
morale 11-->10, replaced shortsword w/ dagger.

Warrior Maiden 12g-->14, prec 12-->11, mor 12-->11.

Axe, Forest Warrior ambi 1-->2,

Warrior att 10-->11, ambi 1-->2

Mountain Warrior att 11--12, ambi 1-->3

Steel Warrior 25g-->20

Shaman's 1.5 random picks FEDN to FESDN

Antlered Shaman 10% FEDN pick to 50% FESDN
-Marverni. Druids cheaper, Boar Lords get some cool stuff. Some new national spells--see the Spells section.
Code:
Horn Blower 20g --> 15

Javelineer 9g --> 8

Ambibate Bare Chested Warrior 11g --> 10

Ambibate Noble Warrior 14g --> 13

Carnute Bare Chested Warrior 13g --> 10,
Morale 11 --> 12, att 10 --> 11

Carnute Noble Warrior 17g -->13,
Morale 12 --> 13

Eponi Knight 30g --> 22, hoof attack.

Boar Warrior 30g --> 20, Morale 13 --> 14

Marverni Chieftain 30g --> 25

Vergobret 50g --> 40

Ambibate Chieftain 35g --> 30, standard 10.

Carnute Chieftain 40g --> 30

Eponi Chieftain 60g --> 40, gained hoof attack.

Boar Lord 100g --> 50, Priest 1, reinvig 4,
HP 15 --> 16, Morale 14 --> 15, Str 13 --> 14,
Att 13 --> 15, Def 11 --> 14, magic entangling axe.

Druid 380g --> 340
-Tir na n'Og. Various national spells--see the Spell section. Lower encumbrance across the board.
Code:
Fir Bolg Militia 10g --> 9

Fir Bolg Warrior(both kinds) 13g --> 11

Fir Bolg Champion 45g --> 25

Ri Awe +1
-Fomoria. Lower encumbrance for Firbolgs/Nemedians, higher for full Giants.
Code:
Fir Bolg Warrior 13g --> 11

Fomorian Giant 110g --> 90

Fomorian Champion 45g --> 40

Unmarked Champion 120g --> 70
-Sauromatia. Starting troops changed. 15 Archers now 10 Raiders.
Code:
Archer 10g --> 11

Amazon 13g --> 11

Raider 20g --> 17, gained hoof att, prec 8 --> 10.

Lancer gained Hoof attack.

Sauromatian Raider 25g --> 19, gained hoof att, prec 8 --> 10

Sauromatian Lancer 25g --> 24, gained hoof att, prec 8 --> 10

Sauromatian Cataphract 40g --> 30, gained Warhorse Hoof

Androphag Archer 12g --> 20

Hydra Hatchling 35g --> 20

Hydra 250g --> 200

Hydra Tamer 40g --> 20

Manflayer 100g --> 55

Chieftain 60g --> 30

Sauromatian Manflayer 80g --> 50

Warrior Priestess 110g --> 60

Warrior Queen 90g --> 65

Warrior Sorceress 160g --> 140
-T'ien Ch'i EA. Master of the Five Elements gained a 10% random.
Code:
Footman 10g --> 8

Footman(glaive/spear and shield) 10g --> 9

Archer Morale 10 --> 9

Celestial Master got a 10% FAWEN random.

Horseman got a Hoof attack.
-Mictlan EA. Moon Warriors got magic weapons.
Code:
Warrior(unarmored) 9g --> 7

Warrior(Mictlan armour) 9g --> 7

Warrior(spear, javelin) 9g -->7, mor 10 --> 11

Warrior(mace) 9g --> 8, mor 10 --> 11

Feathered Warrior 18g --> 14, mor 11 --> 12

Sun Warrior 17g --> 15, mor 12 --> 13,
att 11 --> 13, def 11 --> 12, prec 10 --> 12
-Abysia EA. Got Flare as a research-0 national spell.
Code:
Salamander 60g --> 45

Beast Trainer 75g --> 25

Warlord 60g --> 30, mor 13 --> 14,
Att 12 --> 14, def 10 --> 11

Warmaster att 13 --> 15, def 11 --> 12

Slayer 80g --> 50

Demonbred Assassin 100g --> 60
-Caelum EA. Ice weapons get an AP Freeze extra, Raptors lower enc.
Code:
Spire Horn Warrior 10g --> 7

Spire Horn Warrior(shield) 10g --> 8

Tempest Warrior 15g --> 12, lightning immune.

Caelian Light Infantry 10g --> 9

Raptor 10g --> 7, enc 4 --> 3

Raptoran Warrior enc 4 --> 3

Mammoth 120g --> 140, prot 13 --> 12, enc 3 --> 4

Tempest Lord lightning immune. 

Harab Seraph enc 4 --> 3

Eagle King Fire Plate --> Gold Plate
-C'tis EA. Got Terror as a Research-0 national spell.
Code:
Militia 7g --> 5

Light Infantry 10g --> 8

Falchioneer 13g --> 12, att 10 --> 12, ambi 2 --> 3

Runner 12g --> 11, ap 16 --> 22

Sacred Serpent 30g --> 19

Taskmaster 30g --> 20

Commander of C'tis 40g --> 25

Lizard Lord 60g --> 40

Hierodule 40g --> 35

Lizard Heir 120g --> 60, hp 15 --> 16

Lizard King 280g --> 240
-Pangaea EA. Got Panic as a research-0 national spell.
Code:
Satyr Sneak 10g --> 8

Satyr(javelin) 10g --> 8

Satyr(buckler) 10g --> 8

Satyr Warrior 13g --> 11

Minotaur 40g --> 30

Minotaur Warrior 50g --> 35

Centaur 30g --> 22

Minotaur Lord 65g --> 40

Centaur Hierophant 90g --> 80

Panii 350g --> 320
-Agartha EA. PD 20 grants darkness. Prefer Heat-1 now. All Agarthans get mountain survival.
Code:
Wet One 10g --> 9

Pale One 10g --> 9

Troglodyte Lord 90g --> 50

Ancient Lord 90g --> 60

Ancient Stone Hurler(both types) 45g --> 35

Oracle(all kinds) 400 --> 350
-Vanheim EA. Reduced Encumbrance for all Glamour units.
Code:
Serf Warrior 8g --> 7

Fay Boars 100g --> 75
-Helheim EA. Reduced Encumbrance(3-->2) for all Glamour units.

-Niefelheim EA. Increased Encumbrance(2-->3) for Niefel Giant, Lord.
Code:
Hurler def 7 --> 9

Jotun Javelinist mor 12 --> 13

Niefel Giant enc 2 --> 3, chill aura 15 --> 8

Jotun Herse 60g --> 50

Niefel Jarl 500g --> 600, enc 2 --> 3,
chill aura 15 --> 10
-Kailasa. New commander--Avati Chieftain as a cheap commander.
Code:
Atavi Archer att 10 --> 8, def 10 --> 8

Atavi Infantry 9g --> 8

Bandar Light Archer HP 16 --> 17, mor 12 --> 10
att 11 --> 10, def 9 --> 8

Bandar Warrior 20g --> 18

Bandar Swordsman HP 18 --> 19, att 11 --> 12,
def 9 --> 8

Guhyaka 35g --> 30

Yavana 40g --> 35

Yavana 35g --> 30

Bandar Commander 50g --> 40

Yakshini 360g --> 320, awe +1 --> +3

Yaksha 360g --> 320
-Lanka.
Code:
Asara 35g --> 25

Anusara 35g --> 25, enc 3 --> 2

Bandar Commander 50g --> 40

Bandaraja 75g --> 50, standard 10

Manushya Rakshasi seduce 10 --> 12
-Yomi. Bakemono size 2 --> 1.
Code:
Bakemono-Sho(club & yari) 8g --> 7

Bakemono Archer 8g --> 9, mor 8 --> 7,
att 10 --> 8, def 10 --> 8

Bandit(yari) got heavier armor

Bandit(shortbow) mor 10 --> 9

Ko-Oni 12g --> 10

Ao-Oni 20g --> 15

Aka-Oni 25g --> 20

Oni 40g --> 35

Kuro-Oni 50g --> 45

Bandit Leader 35g --> 25

Demon General 100g --> 80

Oni General 150g --> 130
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  #4  
Old February 20th, 2011, 09:35 AM

itsmu itsmu is offline
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Default Re: CBM Confusion

Quote:
Originally Posted by kianduatha View Post
Here's what I have so far, about 1/5 of the way through. Feel free to give comments/feedback on the format etc.
Thank you very much for taking the time to do this, it's very nice of you. I hope you find the time to finish it.
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  #5  
Old February 20th, 2011, 10:35 PM

Allium Allium is offline
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Default Re: CBM Confusion

Thaks for taking the effort to do this, it's very informative!

Quote:
Originally Posted by kianduatha View Post
-Gods.
Code:
Father of Serpents and
There seems to be something missing here?
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