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February 19th, 2011, 07:21 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Question about Bless bonuses...
Yeah, that's a useful solution. Rather than suggest a fairly minor tweak to the existing tool, I should get the base data, duplicate all the work that went into setting up the wiki and put up a competing one?
It may not even be possible with the current data dump. I'd thought the wiki included stats for the armors. If that data isn't available, then it can't be done. In which case the best solution might just to change the label. Do you think I should duplicate the whole project to do that?
Not that I really care. I also usually just look things up in-game. And when I do go to the wiki, I know it's actually showing base protection. I only commented since I've seen several, probably fairly new, people post that they'd been confused by this.
As for wanting the base protection, obviously the best choice would be to show both, if that was possibly/easy.
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February 20th, 2011, 11:13 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Question about Bless bonuses...
Quote:
Originally Posted by thejeff
Yeah, that's a useful solution. Rather than suggest a fairly minor tweak to the existing tool, I should get the base data, duplicate all the work that went into setting up the wiki and put up a competing one?
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Yeah, that is what I meant. Using the edit button on the wiki is VERBOTEN. Duplicating it the only way. It is impossible to help on the wiki. That would beat the purpose of the wiki of course.
Ps: it came to my attention that the armor/weapon data hasn't been uploaded to the wiki database yet. So, I have asked Lch what I can do to help. If Wolfsbane also acquires the database schema from Lch, we can do some more work on this. Perhaps even add the cap only units to the nation lists. (Else, that will have to be done by hand).
But that also has a problem, protection is reasonably hard to determine. It uses some algorithms which are not entirely understood (by me at least, don't know if the information on the wiki is correct, have not looked at it this year.). And then you have base prot, body prot and head prot. But I'm sure that using the information in the Helpful Dom3 DB and the wiki will make it easy to do.
Edit: looked at the protection page. Well, that will not be to hard to implement. Of course there is the problem of having two pieces of body armor, but I don't know if there are base units that have this.
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February 20th, 2011, 11:34 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Question about Bless bonuses...
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by thejeff
Yeah, that's a useful solution. Rather than suggest a fairly minor tweak to the existing tool, I should get the base data, duplicate all the work that went into setting up the wiki and put up a competing one?
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Yeah, that is what I meant. Using the edit button on the wiki is VERBOTEN. Duplicating it the only way. It is impossible to help on the wiki. That would beat the purpose of the wiki of course.
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Well, it was what you suggested. Unless one of us misunderstands the nature of this wiki. Of course, you could edit any individual units protection stat, but that would be a huge project, since you'd have to change every unit's page. I thought the wiki (at least the units part of it) was auto-generated from the data dump. It would be far easier to tweak the generating code than to edit each unit.
Granted, once done, that wouldn't have to be a competing site.
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February 20th, 2011, 11:48 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Question about Bless bonuses...
Quote:
Originally Posted by thejeff
Well, it was what you suggested. Unless one of us misunderstands the nature of this wiki. Of course, you could edit any individual units protection stat, but that would be a huge project, since you'd have to change every unit's page. I thought the wiki (at least the units part of it) was auto-generated from the data dump. It would be far easier to tweak the generating code than to edit each unit.
Granted, once done, that wouldn't have to be a competing site.
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Well, you could have just looked at the templates. Those get the date from the db, and are editable. Still, I don't know if calculations are possible. (It would probably need some sort of math wiki plugin, but I could ask Lch for this information).
And you should have seen the work AncientHistory was doing. (Dunno if he ever finished, got to check that).
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