|
|
|
 |

February 21st, 2011, 12:41 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: CBM Confusion
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
|

February 23rd, 2011, 06:56 PM
|
Private
|
|
Join Date: Jan 2011
Posts: 12
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: CBM Confusion
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.
But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
|

February 24th, 2011, 03:13 PM
|
Sergeant
|
|
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: CBM Confusion
Quote:
Originally Posted by Gaslov
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.
But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
|
Originally, it was a no-brainer for order+misfortune. With this change and the Worthy Heroes mod, luck became very viable. So much so that I always try to squeeze at least 1L on any build for the heroes.
EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen.
|

February 24th, 2011, 03:21 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM Confusion
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
|
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
|

February 24th, 2011, 09:10 AM
|
 |
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: CBM Confusion
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
|
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
|
Just look at the file.
It is:
#summon5 403
So it always summons 5 units each turn.
There is also domsummon[nr]. Which summons units in dom. (possible values are 1, 2 and 20 iirc. The higher the less likely there is chance that a unit is summoned).
And Makemonster[nr]: summons allies if the command is given.
If a unit has multiple makemonsters, a summon allies command
summons all of them.
Last edited by Soyweiser; February 24th, 2011 at 09:30 AM..
|
The Following User Says Thank You to Soyweiser For This Useful Post:
|
|

February 24th, 2011, 03:16 PM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: CBM Confusion
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
|
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
|
I thought I was being clear enough--summon 5 Horned Serpents every turn means it summons 5 Horned Serpents every turn, without needing a command or friendly dominion. Domsummons are labeled as such.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|