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Old July 15th, 2002, 04:31 AM
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Default Re: Feature request: Build queue change for SE5

Quote:
Originally posted by tesco samoa:
why are you keeping the results secert ??
Only until the results are in. Consdier it a sort of secret ballot; everyone will be able to view the results once it closes.

Also, this's the first poll I've put up here, so ... I was kinda playin' around with the options ...
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Old July 15th, 2002, 05:43 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Feature request: Build queue change for SE5

I'd rather see just the reverse myself. If we could 'link up' multiple shipyards to work on a single project life would be much easier in the late game when you want to build starbases on warp points.
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Old July 15th, 2002, 07:09 AM
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Default Re: Feature request: Build queue change for SE5

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Originally posted by Baron Munchausen:
I'd rather see just the reverse myself. If we could 'link up' multiple shipyards to work on a single project life would be much easier in the late game when you want to build starbases on warp points.
Well IMO that would be a seperate issue. I -do- think it woudl be nice for, at least with space-based yards (ship or base alike) ... the *fleet* should have the queue, not each individual ship (if you want that,split 'em off into other fleets and/or solo).
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Old July 15th, 2002, 02:27 PM
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Default Re: Feature request: Build queue change for SE5

Quote:
Originally posted by Baron Munchausen:
I'd rather see just the reverse myself. If we could 'link up' multiple shipyards to work on a single project life would be much easier in the late game when you want to build starbases on warp points.
Be careful what you wish for. Wouldn't this make building ringworlds and sphereworlds easier?

Seriously, I think the whole reason we can't combine the output of multiple shipyards (unmodded game) is because the game designer's concept of shipbuilding didn't consider modular components that could be built at multiple yards. But, since I'm not a mindreader, this is just a guess.
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Old July 15th, 2002, 02:51 PM
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Default Re: Feature request: Build queue change for SE5

[quote]Originally posted by Nodachi:
Quote:
Seriously, I think the whole reason we can't combine the output of multiple shipyards (unmodded game) is because the game designer's concept of shipbuilding didn't consider modular components that could be built at multiple yards. But, since I'm not a mindreader, this is just a guess.
I would doubt this was any lack of understanding of shipbuilding techniques. It is quite obvious he intentionally is putting absolute limits on the space yard rate. This was a concious game play decision. Note the restriction against multiple space yards on a planet, the restriction against multiple space yards on a ship, and the steep penalties agasint using the emergency build option.

The manufacture of prefabricated modular components is not addressed, for the same reason that the transfer of resources from planet to planet is not addressed. It's considerd to be an invisible part of the game. It's assumed to be their, but for game play reasons it's ignored.

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Old July 15th, 2002, 03:24 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Feature request: Build queue change for SE5

Yeah, I think it was a game play decision. But even so there are situations where it's a problem. Maybe a 'special tech' option to link shipyards in the same sector would be effective since only certain races would have it. This would be much more worth 1000 racial points than the current 'Hardy Industrialists' ability, which is a crock.
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Old July 15th, 2002, 06:39 PM
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Default Re: Feature request: Build queue change for SE5

What would be nice is, if the final outpur of combined spaceyards was equal to the SLOWEST space yard's rate, time sthe square root of the number of spaceyards present.

Law of diminishing returns and all. To double, triple, or quadruple output, you would need 4, 9, even 16 SYS's -- the maintenance fees on which would eventually get prohibitive, indeed!
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