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February 25th, 2011, 12:32 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by BogdanM
I wish my first post wouldn't be a request but there is one situation that troubles me in each and every battle, enemies hiding inside buildings. I couldn't find any unit/tactic to counter this disadvantage. I understand that being invisible its a vital aspect in setting up ambushes and its realistic for the enemy to be invisible to my regular units while being static and not engaging me but specialized units like FOs, snipers or any kind of vehicles with high enough vision(>40) should be able to spot them even if they're hiding.
Maybe not instantly, for eg. my unit should not move for 1-2 turns while looking in that direction or maybe add some kind of special ability...
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While I'd tend to agree that ATGMs, tanks, and other such stuff should probably be spotted after a shot or two ... even knowing for certain an infantry squad is in a 50x50m area is hardly the same as having them spotted well enough for aimed direct fire.
FO's really don't pay much attention to anything smaller then a platoon (unless it's shooting at them  ).
Since their job is to hit target areas rather then specific targets.
I know this because I use to be one
As to snipers or scouts, yea, they should, and do get a bonus to spot stuff (check the game manual).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 25th, 2011, 01:22 PM
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National Security Advisor
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by BogdanM
I wish my first post wouldn't be a request but there is one situation that troubles me in each and every battle, enemies hiding inside buildings. I couldn't find any unit/tactic to counter this disadvantage. I understand that being invisible its a vital aspect in setting up ambushes and its realistic for the enemy to be invisible to my regular units while being static and not engaging me but specialized units like FOs, snipers or any kind of vehicles with high enough vision(>40) should be able to spot them even if they're hiding.
Maybe not instantly, for eg. my unit should not move for 1-2 turns while looking in that direction or maybe add some kind of special ability...
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While I'd tend to agree that ATGMs, tanks, and other such stuff should probably be spotted after a shot or two ... even knowing for certain an infantry squad is in a 50x50m area is hardly the same as having them spotted well enough for aimed direct fire.
FO's really don't pay much attention to anything smaller then a platoon (unless it's shooting at them  ).
Since their job is to hit target areas rather then specific targets.
I know this because I use to be one
As to snipers or scouts, yea, they should, and do get a bonus to spot stuff (check the game manual).
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Scouts and snipers do not get any specific spotting bonus due to their class.
- If in own formation, they usually have a small experience bonus. Experience counts in spotting. But 3 points is neither here nor there. It may just tip the element over a limit though.
- They tend to be size 0 elements, so can get a hex or 2 closer without themselves being spotted, but usually being able to see size 1 elements fine. (Always provided that you remember to move them 1 hex at most, perhaps on alternate turns if you think defenders are within ~500m. Movement is about the biggest give-away to being spotted.)
Thermal Imaging sights (40+ vision) can spot infantry type elements a few hexes further away than plain vanilla vision as well.
But generally speaking - if you suspect the enemy is in an area, dust it down with arty. Arty is an area fire weapon after all - and delousing is part of it's job description.
Andy
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February 25th, 2011, 02:55 PM
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Shrapnel Fanatic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
........As to snipers or scouts, yea, they should, and do get a bonus to spot stuff (check the game manual).
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You're going to have to check the game manual and tell us where it says that.
What it does say is this
Quote:
Size 0 infantry units can get a hex or 2 closer, so may well notice things the other infantry have not yet seen and that is why some players may feel scouts have special spotting abilities but they do not.
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Don
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November 25th, 2012, 12:25 PM
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Corporal
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Re: Ideas how to improve WinSP MBT/WW2 !
In WinSP not so well is visible a relief, to especially beginning players who have not got used to game.
I offer "slope" to display other color (it is On./Off. in preference).
Or somehow differently to facilitate reading map. 
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November 29th, 2012, 10:49 AM
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Sergeant
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Re: Ideas how to improve WinSP MBT/WW2 !
Reposting the request from another thread:
Wish: Add movement class "Snow track" for units which are designed to drive in snow, mud and swamp. Give them the same bonus in those terrains as you give for snow vehicle class currently (Bv 206 and similar).
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November 29th, 2012, 11:11 AM
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Shrapnel Fanatic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by dmnt
Wish: Add movement class "Snow track" for units which are designed to drive in snow, mud and swamp. Give them the same bonus in those terrains as you give for snow vehicle class currently (Bv 206 and similar).
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What possible purpose would be served by duplicating that as a movement class?
Don
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November 29th, 2012, 11:32 AM
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Sergeant
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by DRG
Quote:
Originally Posted by dmnt
Wish: Add movement class "Snow track" for units which are designed to drive in snow, mud and swamp. Give them the same bonus in those terrains as you give for snow vehicle class currently (Bv 206 and similar).
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What possible purpose would be served by duplicating that as a movement class?
Don
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There are units which use the Bv 206 (or NA-140 or similar vehicles) as a base but are not of a class snow vehicle.
Finland - obat65:
Units 035-037 NA-140 Nasu TOW, Class 19 - SP ATGM
Unit 334 Nasu SP-Mortar, Class 38 - SP Mortar
Sweden - obat66:
Units 181-182 9cm PvPjbv 2062, Class 33 - Light Amphibian
Units 196-197 PvRbbv 2063, Class 34 - Heavy Amphibian
Units 200-201, PvPjbv 2062 56, Class 34 - Heavy Amphibian
Unit 231-232, Bv 202/206 Ammo, Class 56 - Ammo Carrier
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November 29th, 2012, 05:23 PM
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Sergeant
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Re: Ideas how to improve WinSP MBT/WW2 !
Here's the total list of what I could find. However I am not familiar with the configuration of BV's around the world so if they had narrower tracks or anything then this doesn't apply to them. Mostly I'm pointing at Chile here.
Netherlands, Italy and Chile probably could get their units reclassified as Snow Vehicles and be fine with it. If the change is doable in code without side effects then in my opinion it is worth doing.
Russia (and previously Soviet Union) has also had equipment similar to this, but seems to be missing from the OOBs. ( http://www.army-technology.com/proje...acked-vehicle/ and http://www.unusuallocomotion.com/alb...yaz-dt-10.html )
Code:
nation | unit_no | name | class
-------------------+---------+-----------------+-----------------------
Great Britain (7) | 383 | BV 202 Mortar | 133 - Light SP Mortar
Great Britain (7) | 384 | BV 202 Mortar | 133 - Light SP Mortar
Netherlands (28) | 321 | Bv 202 | 33 - Light Amphibian
Netherlands (28) | 322 | Bv 206 | 33 - Light Amphibian
Netherlands (28) | 323 | BVS10 | 33 - Light Amphibian
Netherlands (28) | 385 | Bv 202 Ammo | 56 - Ammo Carrier
Netherlands (28) | 386 | Bv 206 Ammo | 56 - Ammo Carrier
Norway (29) | 35 | Bv 206N 81mm | 38 - SP Mortar
Norway (29) | 37 | Bv 206N TOW | 129 - Light SP ATGM
Norway (29) | 38 | Bv 202N ENTAC | 19 - SP ATGM
Italy (34) | 203 | Bv 206 EI | 33 - Light Amphibian
Chile (59) | 310 | Bv 206 | 26 - Utility Vehicle
Finland (65) | 35 | NA-140 Nasu TOW | 19 - SP ATGM
Finland (65) | 36 | NA-140 Nasu TOW | 19 - SP ATGM
Finland (65) | 37 | NA-140 Nasu TOW | 19 - SP ATGM
Finland (65) | 334 | Nasu SP-Mortar | 38 - SP Mortar
Sweden (66) | 35 | Bgbv 120 Buffel | 37 - Engineer Tank
Sweden (66) | 181 | 9cm PvPjbv 2062 | 33 - Light Amphibian
Sweden (66) | 182 | 9cm PvPjbv 2062 | 33 - Light Amphibian
Sweden (66) | 196 | PvRbbv 2063 | 34 - Heavy Amphibian
Sweden (66) | 197 | PvRbbv 2063 | 34 - Heavy Amphibian
Sweden (66) | 200 | PvPjbv 2062 56 | 34 - Heavy Amphibian
Sweden (66) | 201 | PvPjbv2062 56TI | 34 - Heavy Amphibian
Sweden (66) | 231 | Bv 202 Ammo | 56 - Ammo Carrier
Sweden (66) | 232 | Bv 206 Ammo | 56 - Ammo Carrier
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November 30th, 2012, 05:41 PM
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Shrapnel Fanatic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by dmnt
There are units which use the Bv 206 (or NA-140 or similar vehicles) as a base but are not of a class snow vehicle.
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Checking back to emails Andy and I exchanged last Febuary we had discussed doing this but the basic change had already been made to the snow vehicle class and other things came up and it fell off the radar. It's back on the to-do list now.
Don
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