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July 15th, 2002, 07:06 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: This is a pretty nasty racial combo...
By the way, I never understood what was so great about Organics having supposedly faster build times... Sure, your attack ship might cost 15,000 orgs instead of 15,000 mins... but it would still take just as many turns to build! Or are organic ship components really that much cheaper that I never noticed???
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July 15th, 2002, 07:11 PM
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National Security Advisor
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Re: This is a pretty nasty racial combo...
Quote:
Originally posted by Ed Kolis:
By the way, I never understood what was so great about Organics having supposedly faster build times... Sure, your attack ship might cost 15,000 orgs instead of 15,000 mins... but it would still take just as many turns to build! Or are organic ship components really that much cheaper that I never noticed???
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THe point is not the amount of resources but the balance. Assume your space yard builds at a rate of 5000 of each rescource per turn. If your ship costs 30,000 minerals and no organics, you can build one every 6 turns. But if it costs 15,000 minerals and 15,000 organics, the same total amount, you can build one ship every three turns.
Geo
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July 15th, 2002, 10:36 PM
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Shrapnel Fanatic
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Re: This is a pretty nasty racial combo...
Which is why organic weapons are so crappy. 
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July 16th, 2002, 12:24 AM
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Re: This is a pretty nasty racial combo...
Quote:
Originally posted by Ed Kolis:
Can't top this - Suicide Junkie is playing an armsdealer race in a PBW game and he has ALL FIVE racial tech areas!!! He had to take massive minuses to just about everything even though it's a 5000 point game! Guess he wants to make sure he can sell something that can't be analyzed to everybody, no matter what trait they picked...
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Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.
[ July 15, 2002, 23:25: Message edited by: Baron Munchausen ]
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July 16th, 2002, 12:27 AM
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Shrapnel Fanatic
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Re: This is a pretty nasty racial combo...
Actually, it is a P&N game, and he is a Nomadic race. 
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July 16th, 2002, 01:00 AM
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First Lieutenant
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Re: This is a pretty nasty racial combo...
please don't tell me that it's the p&n 2.6beta test game, I've been waiting for it to start forever... did it start when I was in Arizona?
I checked my email every day, honest!
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July 16th, 2002, 03:04 AM
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Lieutenant Colonel
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Re: This is a pretty nasty racial combo...
Quote:
Originally posted by Baron Munchausen:
Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.
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A while ago, I played a game with all five racials... It was a few months before SJ added all the racial-crossover components (ie, Drop Troop for Religious/Organic) in P&N, not sure exactly when that was. Low tech start, High # of AIs, High Difficulty, High Bonus. All I really had to do was barricade the two systems adjacent to my home system, colonize all three, and start researching. I think I stopped playing at around turn 200, because I had something like 75 fully developed systems, and the two remaining AI had 5 total systems between them. It got boring
But I do believe the Temporal/Organic combo is my favorite for balancing racial points and bonuses in other areas. Not only are there the super-fast builds, but the fighters are killers. Combine small Time Distortion Bursts and small Electric Discharges on a design... if you put the TDBs before the EDs, all the TDBs in a stack will fire, either stripping shields or taking out a good chunk of 'em. Then the EDs fire, which is quite deadly if the TDBs took out the shields 
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