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July 18th, 2002, 01:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: This is a pretty nasty racial combo...
And one in which I am doing almost as well as Fyron, I dare say.
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July 18th, 2002, 11:11 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: This is a pretty nasty racial combo...
I can safely say that I'm definately not doing as well as either of you...
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July 18th, 2002, 09:12 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: This is a pretty nasty racial combo...
I would really like to see your .emp or general plan for that type of empire SJ.
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July 18th, 2002, 09:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: This is a pretty nasty racial combo...
That's only cause SJ offered to sell neat toys to me, so I didn't attack him.  j/k Well, that, and the fact that I am between his empire and the rest of the galaxy, so it would be rather problematic for others to attack his homeworld (supply related problems).
You know Dumbluck, upgrading our treaty to a T&R treaty would help a little.
[ July 18, 2002, 20:26: Message edited by: Imperator Fyron ]
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July 18th, 2002, 10:53 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: This is a pretty nasty racial combo...
Quick Question for those who use Temporal:
Do you just head straight for Temporal Space Yards, or do you research Space Yards 3 first? Seems like you would have to in order to build Space Yard ships (I don't believe Temporal has a SY ship component).
It seems like a waste that you have to demolish your SY 3 in order to build a Temporal yard.
I'm just wondering if anyone found it effective (or feasible) to go straight for temporal yards?
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July 18th, 2002, 10:58 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: This is a pretty nasty racial combo...
I have heard of mods that add a temporal yard component, and other mods that make it possible to upgrade a SY3 to a Tempomral Yard without destroying it. In the stock game though you have abou tcovered it. No way around it. You could stay with SY 1 for your ship based yards, but they would be pretty slow.
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July 19th, 2002, 12:20 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: This is a pretty nasty racial combo...
I've moved space yard components to the REPAIR field with repair bays. This saves you having to research space yards just to have the component. Next issue: Should automated repair bays and space yard require computers. Logically, I'd say yes, but it might create some serious problems for the AI to add more research requirements to a basic thing like space yard components...
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