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  #1  
Old March 22nd, 2011, 02:02 PM
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wulfir wulfir is offline
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Default Re: Roleplaying in generated campaign

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Originally Posted by Zardoz View Post
The idea would be a raid with one or two platoons which sweep through the lines and knockout the HQ. For this, I would fix the troops in the frontline and, of course ... it would be superb not to know where the enemy is and how the HQ itself is defend. Reckon could know in which town it is (radio activity) but not how strong the defence is.
Save the game on turn 01 of that particular mission and send it to me at wulfir @ yahoo .com and I will edit and deploy the AI forces to simulate a Headquarters, or whatever you like.
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Old March 23rd, 2011, 04:04 AM

Zardoz Zardoz is offline
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Default Re: Roleplaying in generated campaign

Would it be better to send you the battle as a scenario-file? My forces have the first step and, therefore, the AI should be already in place when the ganmes starts?
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Old March 23rd, 2011, 09:16 AM
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wulfir wulfir is offline
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Default Re: Roleplaying in generated campaign

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Would it be better to send you the battle as a scenario-file? My forces have the first step and, therefore, the AI should be already in place when the ganmes starts?
I *believe* it doesn't matter - I can change the file and make it a scenario, open it in the editor and change unit types, deployment, buy new units etc with the AI forces save it and return it as a save file. I have tried this on my own machine and it seems to work. Even if you make the first move, in most cases you won't have contact on the first turn anyway, especially not if it is a low visability game...
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