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Old March 25th, 2011, 07:24 PM
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DRG DRG is offline
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Default Re: Close Assaults

Define "high speed"

At the risk of enflaming the micro dot crowd into digging out their copies of whatever authority on Nazi weaponry they worship to tell me I'm off my 2 MPH on this tank.......A Pz IV moving cross county at "top speed" in the game is moving at a blistering 11 Mph or just under 18 Kph.

That's not very fast

Also, please keep in mind there are so many variables put into the close assault routine they tend to smooth out the statistics over time. You could easily get a run of luck ( one way or the other ) that has tanks repeatedly killed by infantry then a month later get the same in reverse and depending on your POV that generates a " this ain't working" post.

The game is an abstraction of human behaviour in combat. There will always be someone who thinks we got it all wrong. I've tested the game after complaints about it being too easy to kill tanks and seen 3 successful kills out of 20 tries and the tanks were sitting duck stationary. I've seen 8 kills on the next try.

Andy gave you a quick overview of how things work but there are plenty of abstractions to keep things from being predictable


Don
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  #2  
Old March 25th, 2011, 07:30 PM
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Default Re: Close Assaults

This looks like a job for...

an overrun attack.

Too bad they aren't in SP
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Old March 25th, 2011, 07:50 PM

runequester runequester is offline
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Default Re: Close Assaults

Quote:
Originally Posted by DRG View Post
Define "high speed"

At the risk of enflaming the micro dot crowd into digging out their copies of whatever authority on Nazi weaponry they worship to tell me I'm off my 2 MPH on this tank.......A Pz IV moving cross county at "top speed" in the game is moving at a blistering 11 Mph or just under 18 Kph.

That's not very fast
Don
Thats even assuming the tank is moving perpetually. The game gives the current speed based on hexes moved, but if the tank fired during its turn, odds are in real life, it stopped to fire, then resumed moving. So plenty of time to satchel charge the bastards
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Old March 25th, 2011, 09:08 PM

Brian61 Brian61 is offline
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Default Re: Close Assaults

Just how fast do you think your average WWII infantryman with equipment, in combat boots, can run cross country and still be able jump on to a moving vehicle or slap a magnetic mine on it? One that is bouncing around enough to give the crew problems?

I really don't know the answer.

I merely asserted that it would not be easier to successfully close assault a 'fast' moving vehicle than a 'slow' one. If anything it would be harder. The post I was responding to stated that the game considers it to be easier.

I don't have any idea where 'high speed' came into it. The term I used was fast, fast as opposed to slow.

Honestly though, I'm getting quite fed up with the tone, attitude and assumptions. You guys have done a great job with WinSPWWII, but you respond to the slightest criticism or external idea like its a personal attack.

This is my last post on these forums.
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Old March 26th, 2011, 05:29 AM
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Default

Quote:
Originally Posted by Brian61 View Post
Just how fast do you think your average WWII infantryman with equipment, in combat boots, can run cross country and still be able jump on to a moving vehicle or slap a magnetic mine on it? One that is bouncing around enough to give the crew problems?

I really don't know the answer.

I merely asserted that it would not be easier to successfully close assault a 'fast' moving vehicle than a 'slow' one. If anything it would be harder. The post I was responding to stated that the game considers it to be easier.

I don't have any idea where 'high speed' came into it. The term I used was fast, fast as opposed to slow.

Honestly though, I'm getting quite fed up with the tone, attitude and assumptions. You guys have done a great job with WinSPWWII, but you respond to the slightest criticism or external idea like its a personal attack.

This is my last post on these forums.
I don't think anyone would try to run against a tank with all his stuff, i would drop the heavy equipment before trying, all you need is a grenade(or other explosive) to drop onto some vulnerable place, unless you're going to hit it with your shovel
BTW- Since speed is abstracted, a vehicle may be slower than shown after moving, making the task "possible"
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