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March 25th, 2011, 07:24 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,680
Thanks: 4,116
Thanked 5,904 Times in 2,906 Posts
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Re: Close Assaults
Define "high speed"
At the risk of enflaming the micro dot crowd into digging out their copies of whatever authority on Nazi weaponry they worship to tell me I'm off my 2 MPH on this tank.......A Pz IV moving cross county at "top speed" in the game is moving at a blistering 11 Mph or just under 18 Kph.
That's not very fast
Also, please keep in mind there are so many variables put into the close assault routine they tend to smooth out the statistics over time. You could easily get a run of luck ( one way or the other ) that has tanks repeatedly killed by infantry then a month later get the same in reverse and depending on your POV that generates a " this ain't working" post.
The game is an abstraction of human behaviour in combat. There will always be someone who thinks we got it all wrong. I've tested the game after complaints about it being too easy to kill tanks and seen 3 successful kills out of 20 tries and the tanks were sitting duck stationary. I've seen 8 kills on the next try.
Andy gave you a quick overview of how things work but there are plenty of abstractions to keep things from being predictable
Don
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March 25th, 2011, 07:30 PM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
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Re: Close Assaults
This looks like a job for...
an overrun attack.
Too bad they aren't in SP
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March 25th, 2011, 07:50 PM
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Sergeant
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Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
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Re: Close Assaults
Quote:
Originally Posted by DRG
Define "high speed"
At the risk of enflaming the micro dot crowd into digging out their copies of whatever authority on Nazi weaponry they worship to tell me I'm off my 2 MPH on this tank.......A Pz IV moving cross county at "top speed" in the game is moving at a blistering 11 Mph or just under 18 Kph.
That's not very fast
Don
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Thats even assuming the tank is moving perpetually. The game gives the current speed based on hexes moved, but if the tank fired during its turn, odds are in real life, it stopped to fire, then resumed moving. So plenty of time to satchel charge the bastards 
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March 25th, 2011, 09:08 PM
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Corporal
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Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
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Re: Close Assaults
Just how fast do you think your average WWII infantryman with equipment, in combat boots, can run cross country and still be able jump on to a moving vehicle or slap a magnetic mine on it? One that is bouncing around enough to give the crew problems?
I really don't know the answer.
I merely asserted that it would not be easier to successfully close assault a 'fast' moving vehicle than a 'slow' one. If anything it would be harder. The post I was responding to stated that the game considers it to be easier.
I don't have any idea where 'high speed' came into it. The term I used was fast, fast as opposed to slow.
Honestly though, I'm getting quite fed up with the tone, attitude and assumptions. You guys have done a great job with WinSPWWII, but you respond to the slightest criticism or external idea like its a personal attack.
This is my last post on these forums.
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March 26th, 2011, 05:29 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Quote:
Originally Posted by Brian61
Just how fast do you think your average WWII infantryman with equipment, in combat boots, can run cross country and still be able jump on to a moving vehicle or slap a magnetic mine on it? One that is bouncing around enough to give the crew problems?
I really don't know the answer.
I merely asserted that it would not be easier to successfully close assault a 'fast' moving vehicle than a 'slow' one. If anything it would be harder. The post I was responding to stated that the game considers it to be easier.
I don't have any idea where 'high speed' came into it. The term I used was fast, fast as opposed to slow.
Honestly though, I'm getting quite fed up with the tone, attitude and assumptions. You guys have done a great job with WinSPWWII, but you respond to the slightest criticism or external idea like its a personal attack.
This is my last post on these forums.
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I don't think anyone would try to run against a tank with all his stuff, i would drop the heavy equipment before trying, all you need is a grenade(or other explosive) to drop onto some vulnerable place, unless you're going to hit it with your shovel 
BTW- Since speed is abstracted, a vehicle may be slower than shown after moving, making the task "possible"
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