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  #1  
Old March 31st, 2011, 10:53 AM
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Default Re: Helicopter Ammo reload

People always talk about what is real. Because there is no real ammunition supplies in the rear?
A situation where supply is not available may be in a raid behind enemy lines. You have to differentiate what may be real to what we can disturb the game.
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Old March 31st, 2011, 04:16 PM
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Default Re: Helicopter Ammo reload

But the game is about frontline combat lol.
If i put ammo carriers in the battlefield i tend to hide in in my rear areas, so retreating a unit to resupply may be OK in a long battle, but most engagements in the scale of the game will end before ammo does
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Old April 2nd, 2011, 05:11 AM
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Default

Quote:
Originally Posted by Roman View Post
People always talk about what is real. Because there is no real ammunition supplies in the rear?
A situation where supply is not available may be in a raid behind enemy lines. You have to differentiate what may be real to what we can disturb the game.
Greetings.
It's all relative to the size,turns and map size of the battle.
For example, for an 2K pt battle with less than 20 turns on a med.map,why would one need ammo resupply?

On larger scale battle,say 20k 40+ turns on a huge map maybe it's more reasonable.

Keep in mind fixed wing Air units cannot resupply between sorties,but helos can,it's doubtful that a helo could rearm several times in the span of time in this game.
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Old April 2nd, 2011, 12:53 PM
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Default Re: Helicopter Ammo reload

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Quote:
Originally Posted by Roman View Post
People always talk about what is real. Because there is no real ammunition supplies in the rear?
A situation where supply is not available may be in a raid behind enemy lines. You have to differentiate what may be real to what we can disturb the game.
Greetings.

Keep in mind fixed wing Air units cannot resupply between sorties,but helos can,it's doubtful that a helo could rearm several times in the span of time in this game.
I think the case may be different between aircraft and helicopters.
The planes need runways for takeoffs and landings and no helicopters. The tracks for landing and takeoff of aircraft is likely to be far from the front. Helicopters may be in bases near the front.
What I do believe is that helicopters should not be able to rearm more than once in a battle of less than 30 turns.
I'll try to investigate real cases such as Vietnam, Afghanistan. So far I found nothing.
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Old April 3rd, 2011, 10:21 AM
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Fallout Re: Helicopter Ammo reload

Again I only speak to playing against the AI personally. Usually that is the case in those games. I normally only get one shot at reloading a helo. I tend though to set up my campaigns on a 17, 19 or mostly 21 battle cycle (Odd numbered to get the tie breaker if needed.), over that longer campaign cycle I will experience a handful of games at or just over 30 turns as such I might get a second reload in if any of my helos are still in the field. But given the choice in a "tight" game I'll give priority to my land based units for ammo resupply to keep what I have or make the final push to improve my victory conditions. There is no "in the rear with the gear" for my support units. But I don't needlessly sacrifice them either as I plan my routes around terrain concealment as much as possible.
It takes a little more time but I see the game as a "thinking man's" game much as I play chess if you will. Are most PBEM games generally of a shorter turn duration?

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Old April 3rd, 2011, 11:16 AM
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Default Re: Helicopter Ammo reload

Quote:
Originally Posted by FASTBOAT TOUGH View Post
but I see the game as a "thinking man's" game much as I play chess if you will.
Haha, ya that's the way I think I'm playing it too. It's a thinking man's game. The best thing and the most rewarding thing from playing SP is that when I conceive the plan thoroughly, and when I do some review or AAR from that battle. Kinda fun if I can make a short CG movie outta that battle or write a short military "novel" or "review booklet".

Also, the best feeling when playing PBeM is when your javelin can shoot right through the armor and WHAAAM, the damn thing explodes!!!
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Old April 5th, 2011, 11:37 PM
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Default Re: Helicopter Ammo reload

Admitedly helos can be reloaded rather frequently, why supply post is right on the front not traveling vey far. Pretty sure this did happen in real life without checking in Vietnam for instance when strategy changed & attacked citys helos were based at one popped up shot & back at reload point in 5 minutes. Or how about Black Hawk Down situation in Somalia think base was pretty close then not sure.
Simple agreement between players can sort ammo reloads while not entirely realistic Dumps bunkers only allowed if defending makes reload times long if have missiles. More complex & can of course cheat play with people & only thing we change names of is ammo supply vehicles. Arty Sam ATGM Arms - only use to supply right type of unit keeping simple ATGM includes helos Arms is tanks AFVs. Never used but could also agree say only one reload allowed.
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