Sorry, that came across wrong. In my long bas tic way simply meant to say I think the resupply system works as is in the game. Have had units fire while trying to resupply, however it's mostly been against targets threatening that unit vs targets of opportunity. When this occurs the supply process seems interrupted to a point where I've had to pull out that unit(s) to the rear and continue the resupply where issues of direct or indirect attack (Arty or Air.) won't further cause ammo use by it or have the resupply process interrupted due to fire suppression issues from the enemy. Didn't mean for it to be a referendum on to whether or not to use ammo resupply units that's personal perference. Using ammo resupply units in an AI game has it's own set of risks also besides the cost of your "resources".
Personally, i don't use ammo units for reloading Atry,it's really unnessary unless you buy the uber low load-out MRL's and big guns and plan to pummel the opponent to the ground.
Which would be unrealisic and a gamey way to go,as these would be used in a very limited way to soften certain area's in a planned area of attack, not fired as the big kahuna all the time,not to mention having a very unhappy opponent who might scrap the game.
I guess some reason to spend alot on these "WMD's" if you will and buy some cheap ammo units to keep them firing.
There's so many other arty units that have more than ample rounds to last a battle and still pack a big punch IMO.
Last edited by gila; April 2nd, 2011 at 02:36 AM..
As far as Helo's rearming,with the AI do what you want,the AI will not pitch a ***** and nobody cares, But when playing a human opponent in MBT there should be rules set on whether to "allow" or "not allow" rearming them.
Makes for less hard feelings