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  #1  
Old April 18th, 2011, 08:29 PM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

It would be nice to test historic military operations. Osprey books are to guide us in terms of orders of battle etc..
For modern conflict'm thinking of some possibilities. Mainly I'm thinking of border conflicts with limits. Italy and the former Yugoslavia, North Korea vs South Korea.
Viewing maps with small limits can better manage the number of strategic objectives for opreación. Fewer rivers, fewer bridges, fewer roads and fewer troops will be needed.
To think:
1) Think of troop movements on the strategic map. What is mobility etc.
2) Think of the logistics
3) The land is real. Take it out of google map.
4) How to handle the climate issue.
There are aspects that are not as able to handle. For example espionage. So as you can tell from the enemy's movements.
5) How to resolve the disposition of enemy troops? You can foresee a deployment "logical", or you can ask someone to organize an army and depliegue on the strategic map. Our top commander deployed our forces on the strategic map.
The problem would be to deploy forces in the SP map.
Option 1: We know the deployment of enemy forces and thus know what to buy for the IA
Option 2: I dunno lol
I'm going to the pool. Then s
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Old April 19th, 2011, 09:21 AM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

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One possibility is also preparing an operation between Russia and Chechnya. Could take part as Chechnya.
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It would be nice to test historic military operations. Osprey books are to guide us in terms of orders of battle etc..
For modern conflict'm thinking of some possibilities. Mainly I'm thinking of border conflicts with limits. Italy and the former Yugoslavia, North Korea vs South Korea.
Well, anything chosen would need to be able to generate interest so you have people wanting to participate.

One of the problems with doing something historic is you will likely need to create SP maps from real terrain in the area. This is something that would need to be avoided as you would never get enough people to accurately all the maps you would need.
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Old April 19th, 2011, 10:24 AM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

So let's do something crazy like Red x Green, this way we won't bother with historical maps.
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Old April 19th, 2011, 05:24 PM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

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So let's do something crazy like Red x Green, this way we won't bother with historical maps.
I have thought about something like this, using a theme similar to what you see in FPS games like Armed Assault or Operation Flashpoint. A totally fictional operational map and situation. The concept would need to focus more on general key areas as opposed to detailed maps of the whole island/area.

The last thing we want to do is spend 6-12 months hand making the entire area in SP maps before the game could even start and aiming for accurately detailed maps is what you end up doing. In one campaign I ran we spent about 6 months (with multiple map map makers) recreating the Kerch Penninsula in the eastern Crimea in SP maps. IIRC it was 16 maps, each covering 8x5 kilometers based on real topo maps. We were burnt out before we even started the fighting. The scale was probably too large as well. It was an entire German Division against a Soviet brigade.
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Old April 19th, 2011, 06:00 PM

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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

I think I'd prefer hypothetical, if only so that the accuracy of maps isn't too much of an issue. And if you want it not v tank heavy (think I read this early), you'll want 'interesting' terrain, ie somewhere a grunt can pop out at you & say "Hi dead man!" Which leaves a lot of Russia (except the Caucasus) out of it.

Are we looking modern? If so, I have a couple of suggestions:- Hungary tries to reclaim Transylvania from Romania (oobs available, maps shouldn't be too much problem); Spain retakes Gibraltar, prompting a UK Task Force similar to the Falklands (and who cares about the EU? ; Morocco takes back Ceuta & Melilla from Spain; Al Qaeda capture the Canary Islands - joint UK/Spanish task force to rescue the tourists (on second thoughts, leave them to Al Qaeda). All the above can develop (as can a S.American conflict, which I also like the idea of, but not sure how the map situation would work out).

Will go with the flow - make a decision, DD
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Old April 19th, 2011, 06:15 PM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

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Al Qaeda capture the Canary Islands - joint UK/Spanish task force to rescue the tourists (on second thoughts, leave them to Al Qaeda).
Now something along those lines sounds like a good idea but we open the field to NATO/EU forces (light forces only, i.e Airborne, Marines, etc). And we could have China and Russia causing problems at the UN preventing the full deployment of Air/Naval forces so the players do not get access to overwhelming types of that support.

Let me bounce around a few things and see if I can work something up.
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