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  #1  
Old May 25th, 2011, 06:15 AM
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Aethyr Aethyr is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.
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  #2  
Old May 26th, 2011, 12:36 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.

The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it.

Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome.
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File Type: rar World of Warhammer Squirrel Editions.rar (6.98 MB, 337 views)
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  #3  
Old May 26th, 2011, 04:30 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Game is on, http://www.llamaserver.net/gameinfo....DeadhouseGates

Set to 5 VPs. Please start UL/ing your pretenders.

Good luck all
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  #4  
Old May 28th, 2011, 09:20 PM

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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?
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Old May 29th, 2011, 02:20 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.

My pretender will likely be in Tuesday. Sorry, holiday weekend and all.
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Old May 29th, 2011, 10:13 AM

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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

I managed to lighten up the map a bit with Gimp. It's a little bit better now I might make the dwarf flag red so it stands out more.
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  #7  
Old May 29th, 2011, 06:39 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

My Pretender won't be in until Monday evening I'm afraid
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Old May 29th, 2011, 08:25 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

No hurry. Tuesday is fine.
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Old May 30th, 2011, 09:09 PM

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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

I'd like to join as Pangaea if it's not too late.
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Old May 30th, 2011, 11:47 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Quote:
Originally Posted by Catquiet View Post
I'd like to join as Pangaea if it's not too late.
A 10th person would work fine on this map.

You'll forgive me for asking, as i see you've been on the forum a long time, but how much MP experience do you have? And how familiar are you with CBM 1.84? I'll leave it to WL to enforce his non-new player requirement, but you might want to make sure this is the kind of game you're looking for =)
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Ulm: Order of the Black Rose - Reimagining MA Ulm

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