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May 25th, 2011, 06:15 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.
__________________
Power is an illusion...
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May 26th, 2011, 12:36 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.
The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it.
Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome.
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The Following 5 Users Say Thank You to Squirrelloid For This Useful Post:
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May 26th, 2011, 04:30 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Game is on, http://www.llamaserver.net/gameinfo....DeadhouseGates
Set to 5 VPs. Please start UL/ing your pretenders.
Good luck all 
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May 28th, 2011, 09:20 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?
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May 29th, 2011, 02:20 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.
My pretender will likely be in Tuesday. Sorry, holiday weekend and all.
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May 29th, 2011, 10:13 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
I managed to lighten up the map a bit with Gimp. It's a little bit better now  I might make the dwarf flag red so it stands out more.
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May 29th, 2011, 06:39 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
My Pretender won't be in until Monday evening I'm afraid
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May 29th, 2011, 08:25 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
No hurry. Tuesday is fine.
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May 30th, 2011, 09:09 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
I'd like to join as Pangaea if it's not too late.
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May 30th, 2011, 11:47 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Quote:
Originally Posted by Catquiet
I'd like to join as Pangaea if it's not too late.
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A 10th person would work fine on this map.
You'll forgive me for asking, as i see you've been on the forum a long time, but how much MP experience do you have? And how familiar are you with CBM 1.84? I'll leave it to WL to enforce his non-new player requirement, but you might want to make sure this is the kind of game you're looking for =)
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