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				June 1st, 2011, 09:22 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Feb 2007 
					Location: Manila, Philippines 
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
	
			 
             
			
		
		
		
		It appears that the game is not using the lastest version of the expanded nations. My dwarves still have the overpowered crossbows. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 1st, 2011, 05:06 PM
			
			
			
		  
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				 Major General 
				
				
				
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					Join Date: Jun 2009 
					
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		
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					Originally Posted by  llamabeast
					 
				 
				I'm on the case. It's because the map file has spaces in its name. 
			
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 Oh right, i forgot you couldn't do that.  Llama, can't you fix that so we can have spaces in .map names? =P  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 02:54 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Jun 2006 
					Location: Sacramento, CA 
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		WL, I stupidly submitted a less than optimum version of my pretender.     Normally, I would just make the best of it, but since it seems we must restart would it be OK if I sent in my preferred version before we start?  
		
	
		
		
		
		
		
		
			
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				Power is an illusion...
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 03:27 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Sep 2003 
					Location: Tel Aviv, Israel 
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		The game is gone now   
There are only 2 ways to proceed: 
1. Wait for llamabeast to automagically fix and start it (but then you'd be stuck w/ your "bad" pretender) 
2. Wait for llamabeast to delete squirel map with the spaces, then I'll change it's name and re-submit it & recreate the game. Then we will all need to resubmit pretenders.
 
Any way, we wait for our saving    llamabeast     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 04:55 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Oct 2003 
					
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		I wouldn't mind making a couple of tweaks to my own pretender as well. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 05:15 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Sep 2003 
					Location: Tel Aviv, Israel 
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		ok. let's do option 2. 
llamabeast, if you don't mind I'll change the names so that they a- contain no spaces and b- don't conflict with current ULed map. I can't delete maps so I'll leave cleaning up the bad map to you    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 05:32 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Sep 2003 
					Location: Tel Aviv, Israel 
					
					
						Posts: 3,465
					 
					 
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		New game is on. Notice the name change! 
Game: DeadhouseGatesI 
Middle Age, max 9 players 
This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread -  http://forum.shrapnelgames.com/showt...197#post778197
Map: WorldofWarhammerSquirrelEdition 
Mods: CBM 1.84, ENP1, ver 1.02
 
Nations joined so far: 
None  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 10:21 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Jul 2008 
					
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		Guys, I'm really sorry to delay this game yet again, but I have to take a short trip this weekend and won't be able to do turns from now until I return home on Monday 4:00GMT.   
 
I have submitted my pretender, but unless the first turn comes within the next half hour, I will have to ask for the first turn's hosting to be delayed until Monday 8:00GMT at the earliest. 
 
Sorry again. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 11:05 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Sep 2003 
					Location: Tel Aviv, Israel 
					
					
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		Two more pretenders to go. Perhaps 1st turn will come withing next half hour   
In any case I will extend the relevant turn until Monday 11:00 PM GMT.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2011, 03:07 PM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Sep 2003 
					Location: Tel Aviv, Israel 
					
					
						Posts: 3,465
					 
					 
	Thanks: 511 
	
		
			
				Thanked 162 Times in 86 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: DHG - Deadhouse Gates. Non NewB. 10 players
			 
             
			
		
		
		
		Stagger Lee, I think your pretender is that last missing. Once you submit it I'll start the game. This time with ENP 1.02 and map name w/o spaces.  
I'm crossing fingers for a smooth start this time. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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