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July 21st, 2002, 03:01 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: ? about VehicleSizes.txt
 Yea I guess that was kind of obvious. What I was getting at is why is it used (since it is often the same as the primary) but I guess the Alternate should always be a standard name while the primary could be a new pic type in a mod.
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July 21st, 2002, 03:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: ? about VehicleSizes.txt
It is used for mods. If you add a Heavy Destroyer, set it's primary bitmap to HeavyDestroyer.bmp and the alternate to Destroyer.bmp. Races with a HeavyDestroyer.bmp will use it, but those without one will use the Destroyer.bmp picture. The default races do this with Baseships.
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July 21st, 2002, 04:54 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: ? about VehicleSizes.txt
You have the Baseship example, and even an example of a stock shipset with a baseship picture (Praetorians).
[ July 21, 2002, 03:55: Message edited by: Andrés Lescano ]
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July 21st, 2002, 06:29 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: ? about VehicleSizes.txt
Does anyone know if there is a maximum to how many ship size entires can be in VehicleSizes.txt?
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July 21st, 2002, 07:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: ? about VehicleSizes.txt
Umm... 256 squared?
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July 21st, 2002, 09:04 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: ? about VehicleSizes.txt
Max allowed tonnage is 65535
Checking if that's also the max number of entries is more difficult
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July 21st, 2002, 09:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: ? about VehicleSizes.txt
1 less than 256 squared. 
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