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August 6th, 2011, 03:02 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Wow, great battle. But I wonder how that would have ended with 20 mages casting Mind Burn. MR 17 is not that much. And just a hint to Arco: Antimagic (MR +4 to all allies) should drastically reduce your losses due to petrification.
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August 6th, 2011, 03:31 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
Wow, great battle. But I wonder how that would have ended with 20 mages casting Mind Burn. MR 17 is not that much. And just a hint to Arco: Antimagic (MR +4 to all allies) should drastically reduce your losses due to petrification.
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Yea its my fault for not giving them mage support. But I don't understand why he was immune to trample.
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August 6th, 2011, 03:49 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by ghoul31
Yea its my fault for not giving them mage support. But I don't understand why he was immune to trample.
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She's size 4 so the chariots couldn't trample her. She's also got awe so between that and their low MR killing them quickly the elephants didn't get many hits on her (not enough to pop mistform).
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