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Old August 16th, 2011, 06:01 PM

rdonj rdonj is offline
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Default Re: Blood hunting with blood 1 mages

Heck you can even empower them for not much more than that. But there's plenty of b1 hunters out there who aren't a big deal to use in fair numbers. Some nations do suffer though. Nice to see that llama will be doing something so people can stop worrying about vanheim so much
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Old August 16th, 2011, 07:00 PM

Valerius Valerius is offline
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Default Re: Blood hunting with blood 1 mages

Quote:
Originally Posted by rdonj View Post
Some nations do suffer though. Nice to see that llama will be doing something so people can stop worrying about vanheim so much
I'll never stop worrying about any of my glamour nations. Hey, have I mentioned how the lack of hammers really kills thugging?

I do actually like the removal of SDRs and I also have no problem with blood being nerfed in general. The bad thing about it is that unlike changing summoning costs, that affects everyone equally, removing SDRs hits some nations harder than others. Van is the worst hit since they already have what must be the costliest blood hunter in the game (thanks for reviewing that, llama!). Admittedly, it's hard to summon pity for Mictlan and Lanka and since their blood hunters are so cheap you can just buy more to still get a good blood economy. But what really irks me is that stupid Niefel/Jotun/OPheim wasn't particularly bothered by it. They fully deserved to be included in the nerf. Anyone up for W1B1 skrattis?
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Old August 17th, 2011, 02:25 AM

Nightfall Nightfall is offline
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Default Re: Blood hunting with blood 1 mages

Wouldn't a more sensible nerf to SDR's be to make forging them require B2 (or even B3), which will also incidently raise the cost. I know at that price I wouldn't bother forging one for every blood hunter, just the B1's.

In fact I don't think it would hurt CBM to bring back gemgems with slightly raised path costs. The point of them should be less about massively increasing income and more about being a way to convert gem types more efficiently than alchemy over time.

Are clams overpowered at W4N1 with hammers nerfed?
Fever Fetishes at F1N2?
Blood Stones at B4E2?

In general I think CBM has made a lot of mistakes over time in making big changes, where little ones could often accomplish the same thing.

For instance, wouldn't adding the cursed flag, if possible, to dwarven hammers accomplish the reduction in micro desired, and be a small nerf that applies evenly to all nations, yet still leave them as a viable option.
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