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July 22nd, 2002, 04:31 PM
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Re: Tech Progression Formula?
Andrés, you can display the square symbol. Instead of "L^2" you can have it print as L². The command is Alt+0178.
Geoschmo
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July 22nd, 2002, 07:12 PM
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Re: Tech Progression Formula?
Note that on medium tech cost the first level is still L instead of L/2, though...
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July 22nd, 2002, 07:18 PM
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Re: Tech Progression Formula?
Quote:
Originally posted by Ed Kolis:
Note that on medium tech cost the first level is still L instead of L/2, though...
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True, perhaps the formula for mid tech should be:
Mid tech cost - LC*int[(L²)/2] , or something to that effect.
Geo
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July 22nd, 2002, 07:33 PM
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Re: Tech Progression Formula?
Thanks for the help.
I tried to run through an example to apply the formulas.
I presume LC = The cost to get to level 1.
Mid-Tech(Medium) Cost
Repair (LC = 10,000)
Level 1: 10,000 * (1 * 1) = 10,000
Level 2: 10,000 * (2 * 2)/2 = 20,000
Level 3: 10,000 * (3 * 3)/2 = 45,000
High-Tech Cost
Repair (LC = 10,000)
Level 1: 10,000 * (1 * 1) = 10,000
Level 2: 10,000 * (2 * 2) = 40,000
Level 3: 10,000 * (3 * 3) = 90,000
Sound ok?
[ July 22, 2002, 18:34: Message edited by: Stone Mill ]
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July 22nd, 2002, 08:24 PM
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Re: Tech Progression Formula?
No Stone Mill, not 3 times 3, 3 to the power of 2. Is exponential, not multipled. And the exponent is always 2, that doesn't go up with the level. Only the base goes up with the level.
EDIT: Oh, crud. ROFL! I guess 3 * 3 is 3². Sorry Stone Mill. I guess you do have it right afterall.
Geo
[ July 22, 2002, 19:29: Message edited by: geoschmo ]
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July 22nd, 2002, 11:59 PM
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Re: Tech Progression Formula?
Well thanks for confusing the heck out of me!!  I just added a feature to my modding program that tells you the total tech cost for an item but I had a different formula. After half an hour of head scratching I realized they gave the same results. Just to confuse you back here is what I used
Low cost - each level adds Cost x 1.
(5000, 10000, 15000, 20000, ...)
Medium cost
level 2 cost twice level 1, then each level thereafter adds (Level - 0.5) x Cost.
(5000, 10000, 22500, 40000, ...)
High cost
each level adds (Level - 0.5) x Cost x 2.
'(5000, 20000, 45000, 80000, ...)
[ July 22, 2002, 23:05: Message edited by: DavidG ]
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July 23rd, 2002, 12:21 AM
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Re: Tech Progression Formula?
Those formulas were posted by PvK, and he was just describing what he saw without thinking very much about the underlying math. I don't think PvK is a mathematician or even a programmer. I think the new formulas posted in this thread are cleaner and probably closer to the truth of what's going on in the game code. Just goes to show you that there are many ways to describe the same thing. 
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