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July 23rd, 2002, 11:21 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
The tech cost shown do include all the pre-requisites. There is actually a fairly easy way to program this. Get all the req techs (and levels) for a component and put them in a list. Then scroll through the list and check if each tech has any required techs. If so add them to the end of the list (if not already in it). By the time you get to the end of the list you have all the requirements.
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July 24th, 2002, 02:42 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Well this is typical. Day after I post a new Version I find a bug.  Well now Version 1.401 will correctly create a weapon of "Point-Defense" type (and not "Point - Defense" with the extra spaces)
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July 24th, 2002, 02:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I've tried to install the modder several time. Each time, it tells me that some files are out of date, and it will update them. So I hit ok. It wants to reboot the comp. I hit ok. Then, I can't install it, and it says the same files are out of date. What's going on?
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July 24th, 2002, 03:48 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
I've tried to install the modder several time. Each time, it tells me that some files are out of date, and it will update them. So I hit ok. It wants to reboot the comp. I hit ok. Then, I can't install it, and it says the same files are out of date. What's going on?
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Hmmmm Does it tell you what files they are? I know the install program will sometimes give an acces violation when it finds a file in use. This you can just ignore/cancel and it still installs. I'd suggest you try download just the EXE part and try running it. If the program tells you it is missing files let me know what they are. It sounds like the setup.exe program which VB makes automatically is mesing up and maybe I'll have make my own setup program or provide manual install instructions.
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July 24th, 2002, 05:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
d/l the EXE worked fine.
The program doesn't seem to do the tech req correctly. It doesn't parse the mod's techarea.txt, but instead looks at the default one (or so it seems).
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July 24th, 2002, 12:31 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
The program doesn't seem to do the tech req correctly. It doesn't parse the mod's techarea.txt, but instead looks at the default one (or so it seems).
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Do you mean the Total research points cost? I've done some testing with the P&N mod and proportions and can't seem to find a problem. It does look at the mods techarea.txt file so I don't think that's the problem. Can you give me some details?
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July 25th, 2002, 02:00 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Great program DavidG! Very refined. One feature I'd like to see, though, before I start using your program instead of just editing the text files, is the ability to add, delete, copy, and paste items in the various files.
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