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September 11th, 2011, 07:19 PM
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Private
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Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
No worry, my brother lives in America, I live in Brazil. :P
So there won't be any problems with serial keys causing violation problems.
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September 11th, 2011, 07:38 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
Quote:
Originally Posted by BrodieSWR
No worry, my brother lives in America, I live in Brazil. :P
So there won't be any problems with serial keys causing violation problems.
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Great, I've added add him to the roster. It's a funny thing; I play TNN so much that if I don't play them and someone else does I feel almost like someone took "my" nation.
Llama, I've tentatively added you to the roster. I don't think anyone will object as most players don't have my issues with water nations. So it will be mainly up to whether you decide to play (hopefully so  ). But someone may want to also play a water nation so that will of course factor into the choice of map.
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September 13th, 2011, 01:59 PM
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Private
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Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders
I've been doing test games with the new changes added to CBM 1.91.
Agartha was changed a lot! Their final spell summons 3 crazy SC pretenders, and their new spells are pretty nifty. It's good to see them getting some love.
Speaking of which, Llamabeast, do you think that maybe, just maaaaaaybe, Yomi could get one itsy-bitsy tiny change in the next update to CBM?
Their sorcerers need a tiny change:
Currently they have 1 Earth and 1 Death with a 100% chance of receiving +1 to Air/Earth/Fire/Death.
Do you think that the 1 Death could be change to 1 Air? As it stands now, the Hannyas basically trump the sorcerers in most ways. With this one small change, the sorcerers would be a viable alternative because they would have a 25% chance of having 2 Air/1 Earth, which would open them up as fantastic, yet fragile support mages for the armies of Yomi, acting as casters for all kinds of nice spells such as Wind Guide, Lightning Bolt, Aim, and Contact Dai-tengu. They could also forge many items that would benefit Yomi greatly, and expand their options against certain nations whom they have many, many problems fighting against.
As it stands, Yomi's theme is about reckless and violent magical power on selfish, greedy demons, with lots of offense, and little defense. This one small change would open them up for more of their thematic demonic violence, and reduce some of their crippling redundancy.
Sorry if this is the wrong place to discuss this. I think I'll post this as a new thread in the main discussion forum later.
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