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Old September 15th, 2011, 12:24 AM
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Deathblob Deathblob is offline
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Default Re: Army move block

What, you run the battle in both provs? Because the time-to-rout depends a lot on whose province it is you're fighting in, because of both PD and morale (dom) effects. You could get entirely different results in the two fights, depending on who doesn't make their save, or who gets hit with a meteor.

You can't do it by total size either, or Pan/Ermor will always get priority over Vanheim/Aby, etc.
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Old September 15th, 2011, 01:39 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Army move block

My opinion (offered freely, and worth what you paid for it) is that either:
* The length of the battle should give the chance that an armies move is blocked; OR
* The winning army can always continue moving (e.g. remove the ability to block an army other than by defeating it)

For the first one, I'd suggest something like battles of less than five rounds never stop movement, then a 10% chance for every round of duration after that - or maybe a "hard" cut-off at 10 turns or some such, whereby if you reach it then your move is blocked.
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