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  #1  
Old September 16th, 2011, 04:51 AM

Valerius Valerius is offline
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Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Ok, the game is setup on the server (the name is Myth1 since it needed to be at least 5 characters). At the moment I just have a placeholder map listed - once BrodieSWR finishes the map we'll switch to that. Quickstart is off so the game won't start automatically before we can change the map.

As regards victory points, if you control 4 capitols for 3 turns then announce that you've won. If anyone would like that verified we can have a third party look over the turns to confirm it (please save those turns once you've taken your fourth cap).
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  #2  
Old September 16th, 2011, 11:23 AM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Alright, it's done!

Download the map everybody, and let's get this thing started!

I am going to post the final version here and in the Map Sub-forum.

The name of the map is:

POST DILUVIUM

In Latin, this means "After the Flood". I wrote a nice backstory for the map, so please read it.
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File Type: zip Post Diluvium.zip (1.80 MB, 137 views)
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  #3  
Old September 16th, 2011, 02:12 PM

BrodieSWR BrodieSWR is offline
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Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Wait! I have created a new version with no fixed start locations!

I think it is more fair because I will know the locatoin of all capital cities!

The only provinces that I set to "no start" in this new version are the ones that have 3 or less neighboring provinces and that are unfair, such as wasteland and swamp.

Please check this one as well.
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File Type: zip Post Diluvium + no fixed starts version.zip (1.80 MB, 139 views)
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  #4  
Old September 18th, 2011, 08:31 AM

ghoul31 ghoul31 is offline
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Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Quote:
Originally Posted by Valerius View Post
As regards victory points, if you control 4 capitols for 3 turns then announce that you've won. If anyone would like that verified we can have a third party look over the turns to confirm it (please save those turns once you've taken your fourth cap).
How do you know which cities are capitals?
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