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September 17th, 2011, 09:49 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Conceptual Balance Mod v1.92
I was afraid of giving them a research boost would give them more help than they need. And, it would seem inconsistent with other giant nations which have much the same issue with research. I'd say that they need a nudge to keep up with some of the other CBM changes, but no more.
Giving the Druids a Shield and Hauberk, to me, gives Fomoria something a bit more interesting to recruit from their non-cap forts than an oversized researcher while staying in theme. They may not be much good at evocation, but with some basic gear and spell buffs, Fomorian Druids could put up a decent fight. If someone goes with a E9N6+ bless, they could even be formidable. For that option, I might actually see increasing the cost slightly.
And, a final clarification on the Fomorian God King. I'm proposing he would end up with W1D1N1 instead of his current W1D2. Perhaps he gets played more than I know about, but I have yet to see him in a game. And, considering how cool of a chassis he is, that's a shame. I think giving him a spot of nature, which Fomoria really should always have in its bless, would do that. Though, this is more a thematic than balance change. Fomoria has no need of an SC pretender.
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September 18th, 2011, 10:43 AM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
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Re: Conceptual Balance Mod v1.92
The Hierogallus and Black Emerald heroes for pythium dont have shields or helmets.
however, im not using a clean mod so YMMV.
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September 18th, 2011, 04:04 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Samhain
If someone goes with a E9N6+ bless, they could even be formidable.
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I'm not sure I approve of driving yet another nation(another giant nation, no less) to E9N6 blesses. Fomoria so far has been fairly good about liking weird blesses that still work(W9 especially has been a favorite), and that seems unique enough for a giant nation that getting rid of the cool Unmarked Champion minithug dynamic in exchange for yet more cloud trapezing E9N6 raiders... it completely changes the mechanics of the nation, and it changes the mechanics to something less unique.
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September 20th, 2011, 03:02 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Conceptual Balance Mod v1.92
I just noticed something peculiar: the Vanherse commanders have slightly different stats based on whether you are using EA Vanheim or EA Helheim.
The Vanheim Vanherse has a protection of 12 and defense of 19.
The Helheim Vanherse has a protection of 11 and a defense of 20.
Also, the Vanheim Vanjarl has a protection of 12.
The Helheim Vanjarl has a protection of 11 (all other stats are identical).
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September 21st, 2011, 03:04 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Samhain
Fomorian Druids could put up a decent fight. If someone goes with a E9N6+ bless, they could even be formidable. For that option, I might actually see increasing the cost slightly.
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I do not think it's a good idea. Fomoria needs research, and it has no other researchers out of capitol... Also Unmarked fill the fighter role anyway.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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September 21st, 2011, 03:58 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod v1.92
I think Fomoria is very well balanced.
They arent Niefelheim, or Lanka, but between recruit anywhere minithugs, recruitable SCs, excellent Air and Death access they do have a number of things going for them.
Even the much maligned Fomorian militias can be suprisingly usefull in a Siege defense due to low cost and S.
And dont underestimate the Fir Bolg troops either, the Javelin guys are actually quite good.
To summarize it:
Formoria has a quite decent early game with Unmarked expansion backed up by quite good Fir Bolgs, can rely on early recruitable SCs in the Midgame (Construction 4 and alteration 2), and is well disposed for Tartarians/High End Air Summons in the late game.
Dance of the Morrigans (especially if backed up by other spells) is also strong.
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