|
|
|
 |

September 10th, 2002, 10:32 PM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I keep getting a "can't create new directory" error every time I open the editor or change directories. I'm assuming it can't create the backup directory for some reason.
|

September 10th, 2002, 11:58 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Urendi Maleldil:
I keep getting a "can't create new directory" error every time I open the editor or change directories. I'm assuming it can't create the backup directory for some reason.
|
Hmm never seen that one before. I thinking too that it must be the backup directory. Trying creating it in windows. The directory name should be "data_backup" and will be in the mods folder (the same one as the 'data' directory)
|

November 1st, 2002, 07:38 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
SE4 Modder ROCKS!
Not sure if it's been mentioned already or not. I just downloaded Version 1.53, and the help about says Version 1.51. Minor little pickyune thing, but I can't find anything else to complain about dude!
I haven't looked at it in a while. I remeber playing with an early Version of the modder, but this latest Version is awesome man. Great work!
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

November 2nd, 2002, 06:04 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Woohoo!! finally something to fix!
Based on the lack of Posts in here either no one is using the program or it is working perfectly.
Feel free to post any bugs or suggestions for future Versions.
|

November 2nd, 2002, 06:13 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I've encountered a number of bugs recently including:
- Systemtypes not scrolling beyond the 7th entry occassionally.
- Random errors while editing that cause the program to crash without notice (I'll try to be more specific next time).
- Opening error "Unable to create mod directory"
It is a very good program and I look forward to many future updates.
|

November 2nd, 2002, 06:13 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Suggestion: scroll bars!
I run 800x600 and a lot of stuff seems to be constantly off the screen, with no scrolling
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 2nd, 2002, 06:40 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Ok, I noticed something kind of wierd. Looking at the vehicle size screen, if you click on each size it shows the same image for primary and secondary, as you would expect using the stock files. But when I click on baseship, it shows the primary image as the Last vehicle size I clicked on. I am assuming this is because in the stock files it lists "Baseship" as the primary, and the stock AI races don't have baseship images. Perhaps it would be better to have the modder select some place holder image if the primary or secondary image isn't available in the selected AI race shipset.
Also DavidG, when do you think you will tackle the AI text files? Or are you even planning on trying to add those to the modder program?
Also, what about adding support for the sector types file?
Geoschmo
[ November 02, 2002, 04:41: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|