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February 13th, 2003, 02:46 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Huh?? ditto on the wierd. Right you are though PD should cost 55000 to get to level 1 not 5000. Have to look into it
Edit: Aww crap this problem goes much deeper than just Military Science... Doh!
Edit2: Ok got it fixed now. Although I'm really not sure why the error I found didn't bugger up other things. I really should document my code better.  Now all I gotta do is finish the other stuff I was working on and post a new Version.
[ February 13, 2003, 02:55: Message edited by: DavidG ]
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February 27th, 2003, 06:06 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Bump
I've been working of a fairly big update so just wanted to let everyone know work is on going. So if you've got any complaints, bugs or other suggestions let me know?
PS hey Phoneix-D Are you still getting that 'cannot create directory' error"
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February 27th, 2003, 06:20 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Not that I've been using it as much, but yes.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 27th, 2003, 01:28 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I got the, 'cannot create directory' trying to use it a across our peer to peer network at home.
I love the Modder. I really apriciate all of the hard work. I could never do the things I am doing without it.
Request? Just the one about I always have about colors and SE. It would be greate if the Mineral and Organics colors could be brighter or larger. I can only read them if I highlight them.
Thanks again. It is a superb tool.
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February 27th, 2003, 04:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I always get the 'unable to create directory error' on startup.
I don't usually use the modder for components, but when I use it for systemtypes - I usually end up getting an error that causes the 'physical type' box not to display and therefore I can't add any more entries. It sticks at whatever object # it occurs at and is still present after closing the program and restarting.
The program eats a lot of memory. Can you work on that? Perhaps only load individual files instead of the whole mod at once?
I think a few improvements to the interface would be nice, but not totally necessary. I just don't like those grey controls in the middle of the black blackground, it just looks wierd  .
Lastly, I must commend you on this fine program and I look forward to the next Version!
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February 28th, 2003, 04:49 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hmm that "unable to create directory" is a tough one since the code that causes it is quite simple. It's basically one line that calls a windows routine. The only thing I can suggest if anyone finds this annoying is to create a directory in the mod directory that you have the program defaulting to called "Data_backup".
Yea grey buttons on a black background suck. But not so easy to fix as VB won't allow you to set a color to buttons.
I suspect the memory pigishness of the program is more a funtion of Visual Basic. I actaully did try to reduce it with Version 6. You may have notice with this Version tha when viewing say a component and thn swithing to another type like facility it takes a bit longer to load. This is because it unloads the Components window and then loads the Facility one. So the program is not really 'loading' the entire mod other than to fill up the treeview.
Gryphin: You mean the Mineral and Organics costs for things that are Blue and Green?
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March 2nd, 2003, 05:11 PM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Captain Kwok:
I don't usually use the modder for components, but when I use it for systemtypes - I usually end up getting an error that causes the 'physical type' box not to display and therefore I can't add any more entries. It sticks at whatever object # it occurs at and is still present after closing the program and restarting.
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Hmm just got this myself. Is definately a memory thing which means it's gonna be a pain to fix.
Edit: Just did a litle more testing and it would seen the memory pigishness of the program is just in the System Types screen. In the test I ran running the prorgram dropped my free resources from 57% - 46%. Viewing most things changed this slightly but viewing System Types droped it to 6% then 2% 
[ March 02, 2003, 15:21: Message edited by: DavidG ]
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