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July 12th, 2003, 12:59 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks for the feed back. I actually though the program was totally 1.84 compatible. I guess I'd better review the 1.84 history and see if there is anything else I missed. 
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July 12th, 2003, 07:04 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Does the modder crash for anyone else when they minimize it? (I have WinXP)
[ July 12, 2003, 06:04: Message edited by: Spoo ]
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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July 12th, 2003, 06:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Spoo:
Does the modder crash for anyone else when they minimize it? (I have WinXP)
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It doesn't for me and I use WinXP pro. Perhaps there is some sort of conflict or the mod data is bad etc...
DavidG: I'm much impressed by 1.72 - you've sure added lots of stuff. Excellent work! 
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July 12th, 2003, 06:37 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Captain Kwok:
DavidG: I'm much impressed by 1.72 - you've sure added lots of stuff. Excellent work!
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hehe thanks. Just so no one gets too exciting Ver 1.7 was the major upgrade. Ver 1.71 and 1.72 were really just minor bug fixes.
I tested the minimuize thing on ME and no problems. I'll have to try it on my other compter with XP too.
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July 14th, 2003, 07:21 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Yes indeed this is a great program.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 26th, 2003, 10:27 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I'm using the SE4 Modder 1.72, and there is a problem viewing vehicle sizes in some mods.
It will show a list of all the entries, but when I click on one of them I get a "Run-time error '380': Invalid property value". I click Okay and it closes the program.
I've compared the vehiclesizes.txt file for all the mods this effects and compared them with other mods that work properly. I can't make out any difference.
The mods this error affects are the:
AST Mod
Adamant Mod
B5 Mod
Star Trek Mod
Rock-Paper-Scissors Mod
There's no error for the:
Stock Data Files
Eclipse Mod
Devnull Mod Gold
Proportions Mod
BOD Mod
Pirates&Nomads Mod
Highliner Mod
StarWars Mod II
Stormcrow Mod
I can't figure it out.
I pasted entries from the affected datafiles into ones that worked, and they worked. I eyeballed them side-by-side, and they're all set up just fine.
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July 28th, 2003, 04:21 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by tesco samoa:
dg did you ever increase the number pictures the modder can look at.
component picutures are up to the 1200 range and i think the modderonly goes up to 999
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(just to put things back in this thread :-) )
Yes I believe there is a simple work around to this. The slider bar on the Component pics defaults to a max on 900. IF you double click on the pic to bring up the thumbnail pics the slider bar max gets reset when you close it.
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