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August 4th, 2003, 03:00 PM
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Join Date: Jul 2001
Location: Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David... I think that the AI bits would be fantastic.
Your modding tool is so close to being finished... I would love to see the it completed.
Also I think that you should contact Aaron about creating a modding tool for his next se release and the one after that.
Good work deservers rewards david. And the modding tool is IMHO the second most important thing to have ... ( sorry the game itself is more important )
So back to work 
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 7th, 2003, 04:45 PM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hey David check your PM
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 7th, 2003, 08:51 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Per request: thousands of lines of undocumented spaghetti code written in VB6.
http://www3.sympatico.ca/dgunsten/SE...rSource170.zip
I'll upload Version 1.73 source when I get home.
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September 15th, 2003, 11:12 PM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Here is a horrible bug for ya...
When editing SystemTypes.txt, if I delete an object in the middle of the list, the program creates a new entry at the end that is identical to the Last entry, rather than just lowering the number of objects by 1.
Ex:
Pre-altered:
star
asteroid
asteroid
asteroid
planet
After deleting an asteroid:
star
asteroid
asteroid
planet
planet
It should not be creating a new planet there... :'S
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September 15th, 2003, 11:14 PM
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Shrapnel Fanatic
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
In addition to that, it seems to enjoy deleting multiple entries at a time. :'S
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September 15th, 2003, 11:17 PM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
Needless to say, this has been less than helpful to me.
[ September 15, 2003, 22:18: Message edited by: Imperator Fyron ]
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September 16th, 2003, 12:33 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
[QB]Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
[QB]
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As far as i can tell this error occurs only when trying to delete a system object. When you first click the system everying gets shown ok. Does this make sense with what you see?
I have just fixed this. I'll test it a bit more and get a new Version uploaded.
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