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September 15th, 2003, 11:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Here is a horrible bug for ya...
When editing SystemTypes.txt, if I delete an object in the middle of the list, the program creates a new entry at the end that is identical to the Last entry, rather than just lowering the number of objects by 1.
Ex:
Pre-altered:
star
asteroid
asteroid
asteroid
planet
After deleting an asteroid:
star
asteroid
asteroid
planet
planet
It should not be creating a new planet there... :'S
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September 15th, 2003, 11:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
In addition to that, it seems to enjoy deleting multiple entries at a time. :'S
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September 15th, 2003, 11:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
Needless to say, this has been less than helpful to me.
[ September 15, 2003, 22:18: Message edited by: Imperator Fyron ]
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September 16th, 2003, 12:33 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
[QB]Ok... the modder has huge problems with system types such as
Standard 1 No AS I
Standard 1 AS I
etc.
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!
[QB]
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As far as i can tell this error occurs only when trying to delete a system object. When you first click the system everying gets shown ok. Does this make sense with what you see?
I have just fixed this. I'll test it a bit more and get a new Version uploaded.
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September 16th, 2003, 12:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
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September 16th, 2003, 03:09 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
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I've uploaded a fix. Seems to work OK on my system anyway. Without getting into a long winded technical description the bug I fixed could have cause some unpredictable results depending on how fast that bit of code could be run.
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October 27th, 2003, 12:29 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
ARggg how come no one ever told me how annoying those weapon sounds can get after a while  (since I actually just started using my program to make a mod)
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