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  #1  
Old October 25th, 2011, 09:17 PM

kianduatha kianduatha is offline
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Default Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms

Oh, it's more than ready for games. Several of us played/are still playing a blitz with it--it's super fun!
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  #2  
Old October 26th, 2011, 12:09 AM

Valerius Valerius is offline
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Default Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms

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Originally Posted by kianduatha View Post
Oh, it's more than ready for games. Several of us played/are still playing a blitz with it--it's super fun!
That's good enough for me. I'll go write up a game summary.
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Old October 26th, 2011, 03:21 AM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms

There was some rewriting from since the C# version which might account for increased performance, but all in all most of it probably has something to do with general changes. Tweaking settings shifts the time taken before a suitable nation is found pretty considerably.

And yes, while it might be ready for multiplayer per se, providing a pile of choices for players is recommended since the balance algorithm isn't really very precise.

EDIT: Next few days or today will get some major tweaks btw. I'm gonna remove the rule that nations with B2 or higher primary or secondary mage automatically get a blood hunter. That's really not needed. I'm also gonna make a better sacred-troop balance system that takes into account the fact that when you have a superb recruit everywhere sacred your troops matter a whole lot less.

Also mage algorithm needs tweaking.
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UnitGen - randomly generated nations with randomly generated sprites
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Last edited by elmokki; October 26th, 2011 at 03:31 AM..
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Old October 26th, 2011, 04:09 PM

Valerius Valerius is offline
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Default Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms

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Originally Posted by elmokki View Post
EDIT: Next few days or today will get some major tweaks btw.
Looks like some or maybe all of these changes made it into 3.5.4?

I generated 15 test nations with 3.5.4 and everything looked fine except for one odd result where Crones of Avalon (monster #153) were set as a troop.
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Old October 26th, 2011, 04:20 PM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms

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Originally Posted by Valerius View Post
Quote:
Originally Posted by elmokki View Post
EDIT: Next few days or today will get some major tweaks btw.
Looks like some or maybe all of these changes made it into 3.5.4?

I generated 15 test nations with 3.5.4 and everything looked fine except for one odd result where Crones of Avalon (monster #153) were set as a troop.
I changed sacred + non-sacredtroop balance algorithm and redid the troop balance algorithm, but it might get more tweaking later. Mages are still the exact same as before, but it might be a while before I bother to touch them (ie I'm hoping Squirrelloid comes up with a great algorithm again)

Regarding Crones of Avalon as recruitable, there's a typo in lightinf.txt

153 2.4 0 1.3

should be

1532 2.4 0 1.3

It's supposed Satyr Warrior for EA Pangaea. There was a similiar bug with Hierodule (a C'tis priest) generating as a heavy infantry before. I'm not gonna release a separate patch for just this though.
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