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Old November 8th, 2011, 07:23 PM
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Foodstamp Foodstamp is offline
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Default Re: UnitGen - Random units with random sprites

Incredible . Does it create the attack frames as well?
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Old November 9th, 2011, 01:14 AM

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Default Re: UnitGen - Random units with random sprites

Quote:
Originally Posted by Foodstamp View Post
Incredible . Does it create the attack frames as well?
No, though that will be added eventually if I have the motivation to keep on working this.

Though seeing how attack frames are shown for a split second at a time it isn't a too bad solution to just use normal frame moved up a couple of pixels to left for an attack frame (not my idea.)

I'm aiming to move all the hardcoded data to external files later today which should allow anyone to create poses for attack sprites, things that pose can't do and obviously other races!

But yeah, like I said, the current OP is just a quick whipup to show what's possible relatively easily.
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UnitGen - randomly generated nations with randomly generated sprites
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Old November 9th, 2011, 03:00 PM

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Default Re: UnitGen - Now runnable app with C'tisians!

New version includes actually runnable UnitGen. It generates 64 sprites, 32 humans and 32 C'tisians. It's mostly something to try to get people to play with and make whatever things for this.
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UnitGen - randomly generated nations with randomly generated sprites
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Old November 10th, 2011, 10:47 AM

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Default Re: UnitGen 0.02 - Now runnable app with mounted crap!

0.02 added. Race definitions changed slightly by making base sprite an item too (ie there could be multiple of them, this is mainly for mounted units) and overlays added (stuff drawn last). Also #globaloffsetx and #globaloffsety for item definitions so you can change all weapons to match correct positions easily.

Mounted units added and definitions for those should showcase new stuff fairly well.
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