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November 9th, 2011, 06:25 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: MA -Myconos- Last of the Fungi
Quote:
Originally Posted by GFSnl
- 3 can't move or cast because a master has already cast a spell but can shoot with it's poison attack (short range) or with a bow (forged).
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Small corrections, Slaves wont do anything if the Master has allready casted a spell this round.
And since the magic phase is before moving or attacking only Slaves who are before the Master in the turn order and want to cast something can do anything.
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The Following User Says Thank You to Korwin For This Useful Post:
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November 9th, 2011, 06:37 PM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: MA -Myconos- Last of the Fungi
Yeah you're right.
They can't attack if a master has cast a spell because that happens in the phase before movement.
I though they could still fire a bow though.
But I think that's a waste of gems anyway, so I never actually tried that  .
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November 19th, 2011, 08:27 AM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: MA -Myconos- Last of the Fungi
Updated to version 3.20
Mod compatible version.
- Stag Centaur now D2N2 as meant to be.
- Hell Hound no items
- Anemone Myconid's land shape never heals. Now it really has to go back into the water after 1 month.
- Fixed name of Voland & Duke with no name type.
- Fixed wolf stats. Wolf no longer uses copy stats.
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May 21st, 2012, 04:43 PM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: MA -Myconos- Last of the Fungi
Version 3.30.

Mortar Pod is a new recruit-able archer unit that rains down poison on enemies ranks.
- New unit: Mortar Pod
- Spores are mindless now.
- Fixed some spelling errors
Last edited by GFSnl; May 21st, 2012 at 04:56 PM..
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September 29th, 2012, 08:32 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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On z7.invisionfree the version is not updated yet.
The fact that the Queen you selecting when choosing pretender and in game its not shown that she is immortal is quite confusing. Btw, I don't know mechanics, but how does recuperation works as an additional skill on an immortal pretender(which recuperate automatically because of immortality as far as I remember)?
Last edited by militarist; September 29th, 2012 at 08:54 AM..
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September 29th, 2012, 09:05 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: MA -Myconos- Last of the Fungi
On z7.invisionfree the version is not updated yet.
The fact that the Queen you selecting when choosing pretender and in game its not shown that she is immortal is quite confusing. Btw, I don't know mechanics, but how does recuperation works as an additional skill on an immortal pretender(which recuperate automatically because of immortality as far as I remember)?
Is there any place, where full mechanics is written (how many months incubations periods,does fighting with them (giant tiocks for example) speedup incubation? why some ticks turn into blood eggs fast while other don't? Is there probability involved) ?
The mod is incredibly fun but a bit confusing. Maybe there is a sens to do something like readmy file with full explanation?
Most of important information can be found in threads, but still I have a feeling that didn't explore all the things.
Last edited by militarist; September 29th, 2012 at 09:12 AM..
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