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November 14th, 2011, 04:24 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game.
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November 14th, 2011, 07:14 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?
If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;->
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November 14th, 2011, 08:02 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
I was wondering also. But well just get the mod its worth it.
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November 15th, 2011, 09:32 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
And so it begins! Good luck all. Hopefully I don't take too long each turn. Damnable working hours of 0500 to 1730. (0400 today. Curse you PT test!)
inb4 barbarian invasion on someones capital on turn 2.
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November 16th, 2011, 07:52 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Oh glorious RNG, thank you for hearing my plea! Thou hast granted me Lion Tribe Archers! I shall do great works with this gift from you and smite thine enemies with them!
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November 17th, 2011, 11:01 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Just a reminder to everyone -- if you're the last person to complete your turn, wait five minutes, and you can go again!
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November 20th, 2011, 02:44 PM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
Turn 11 arrives and Pangaea has found it's neighbors. KEEP OF MY LAWN YOU GHOST GIRLS/DIRTY UNDEAD AND UGLY GOBLINOIDS. I'VE GOT AN ARMY OF PRIESTS READY! BACK I SAY!
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November 21st, 2011, 09:35 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
Shinuyama needs air gems and will trade earth, fire, water or nature gems for them.
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November 22nd, 2011, 12:03 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
Thank-you- our air gem requirements have been met.
Also- i would ask that even though we are supposed to be 'relentless' pretenders, we take a small break over the thanksgiving holidays (if i am the only player playing from america maybe not- but otherwise i think this is a good idea).
Basically, i would like to make the period from wednesday (Nov 23) night to tuesday (Nov 29) night one big turn.
Personally i am traveling and visiting family and i am sure i am not the only one.
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November 22nd, 2011, 03:26 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Is there some others people who want this break ? i think if we have 2 mores peeps who need it we will have it, otherwise Immaculate as managed to find a sub for his nation.
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