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August 2nd, 2002, 06:44 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: ship limits and surrender
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if you build maybe 2000 mines and put them all on one WP
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There's a hardcoded limit of 100 units per sector. There are a couple known ways to get around that limit, but they're supposed to be eliminated in the next patch.
You could lay a "deep" minefield with 100 on the warp point, 100 in each adjacent sector, and so on.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 2nd, 2002, 06:57 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: ship limits and surrender
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There's a hardcoded limit of 100 units per sector. There are a couple known ways to get around that limit, but they're supposed to be eliminated in the next patch.
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Hope Aaron doesn't take this one out:
from Settings.txt:
code:
Maximum Mines Per Player Per Sector := 100
Maximum Satellites Per Player Per Sector := 100
[ August 02, 2002, 17:58: Message edited by: Krsqk ]
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August 2nd, 2002, 06:58 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: ship limits and surrender
Quote:
Originally posted by capnq:
There's a hardcoded limit of 100 units per sector. There are a couple known ways to get around that limit, but they're supposed to be eliminated in the next patch.
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Ok, since he was asking about mines specifically maybe this is extraneous information, but there is no limit on "units per sector". There is a 100 mine per sector limit, and a seperate100 sat per sector limit. They can be changed independantly of each other in the settings.txt file. And yes that bug is fixed in the next patch. But there is no limit on fighters or drones per sector. Fighters and drones do count against your total game units in space limit though.
Geoschmo
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