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Old November 19th, 2011, 07:02 PM

triqui triqui is offline
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Default Re: Ashdod is worthless now

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Originally Posted by Squirrelloid View Post
Lets be clear on a few things:
(1) Fatigue neutral giant sacreds from turn 1 are too good. There's abundant evidence of this before CBM started fixing the problem. Ashdod was so ridiculously overpowered before CBM decided to reign it in that the changes had to make it 'hurt' relative to before. That just brought it down from 'so much better than other nations it wasn't funny' to 'reasonably balanced'.
I might agree with Ashdod beeing to powerful. It doesnt change my stance that they got really really hurt now.

Quote:
(2) Building up 2 encumbrance every round is not the end of the world. Its better than most units, especially with the kind of armor Anakim pack.
The rest of the units do not cost 150g and 88 resources, so they actually have a chance to kill their oponents in less than two hundred years. An army of 300g 176r worth sacreds from Ashdod do *four* attacks per turn.


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(3) Berserk is an advantage - it means you don't run away.
but still invalidates the point I was quoting, which was saying their other sacred unit was encumbrance neutral. It is not, becouse Berserker makes you to fatigue.

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(4) No one is forcing you to take a bless at all or use the sacreds troops
Nop, they give you two options: that one, or losing incredibly fast.
Good luck trying to beat anything but indies with 150g88r troops that get 7 encumbrance per turn.


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(5) You're going to take an E+N bless anyway if you're going to use the sacreds, they're giants. They were never played with other blesses before the encumbrance changes. Acting offended that the only logical bless is E+N is ridiculous. So yes, its assumed if you're going to invest in Ashdod's sacreds you have an E9-10 bless, probably E10. Because that's what everyone was playing them with.
There are guides in the web about playing Hinnom with high scales, I'm sure I'd try it with Ashdod as well... if it would be viable. It's not, with 7 encumbrance per turn.

However, you are just agreeing with my. They are now a "play like this, period" nation after CBM. I thought CBM was a mod to make more options viable, not the other way around.


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And none of this changes the fact that he got clobbered by *MA Ulm* while trying to use a pure sacred army of size 5 giants.
I haven't mentioned Ulm in my post, so this is useless rant. I just mentioned that the CBM "balance" approach might be wrong.

I'll elaborate:

Encumbrance neutral Ashdod giants are too powerful.
150g88r units with 7 encumbrance are too weak.

CBM 1,92 balanced the first issue, but did nothing about the second. Now Ashdod have sacreds that are not worth they cost, by a *far* margin. If they aren't encumbrance neutral, they aren't worth 150g88r.
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Old November 20th, 2011, 05:37 AM

rdonj rdonj is offline
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Default Re: Ashdod is worthless now

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Originally Posted by triqui View Post
Nop, they give you two options: that one, or losing incredibly fast.
Good luck trying to beat anything but indies with 150g88r troops that get 7 encumbrance per turn.
If you're not taking a bless, there is absolutely no reason to recruit the sacred giant troops. Instead you rely on the non-sacreds in your roster. If there's no bless, it encourages you to build more early mages and you'll be able to hit higher levels of construction faster. It's hard to make them fatigue neutral without at least some level of earth bless though. And ashdod's sacreds/sacred commanders are very probably overpriced now, which could be fixed in a later version. I think they'd work better at 6 encumbrance as well, but this is really the first version of Ashdod that's not insane from turn 1.
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