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Old November 23rd, 2011, 09:34 PM

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Default Re: Opening Gambit

Quote:
Originally Posted by JonBrave View Post
IMHO (SP), you don't need more than one scout at the start. It's not like you're gonna be going far, or doing anything about distant lands. On the turns you're making more scouts, why not make, say, more researchers?
There aren't very many nations for which the nation-specific scouts you can hire at forts are really better than the indy scouts. If you want lots of scouts (and that can be a useful thing), hire them in indy provinces without forts. I like to use indy scouts to build forts, too. Hire tough commanders and mages in your forts, maybe spies, rarely assassins, never scouts.
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