
November 25th, 2011, 03:42 AM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: Modding "Trap" spells?
That's actually a pretty neat idea!
A glamorous very strong unit with no mapmove and the gladiators script to disappear after one battle.
Let us know if it works. I'm very interested.
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