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July 28th, 2002, 03:53 AM
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Captain
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Join Date: Mar 2002
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Re: New PBW Game Idea
I would be interested in this concept, however, I think the techs should be manually assigned, I wouldn't want to see 5 Religious/Psychic in the same game, and only that many players, as many different combos as there are. Although I studied the laws of probability in high school, let's just say it's been many years and many beers.
[ July 28, 2002, 02:54: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 28th, 2002, 04:00 AM
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Shrapnel Fanatic
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Re: New PBW Game Idea
Well... that depends on how many people want to play what combinations.
The game would definitely be open to all. I'm thinking maybe a 7 or 8 player game.
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July 28th, 2002, 09:30 AM
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Lieutenant Colonel
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Re: New PBW Game Idea
A game like that would be interesting under SJ's P&N, where there are crossover techs for the racials...
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July 28th, 2002, 10:56 AM
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Shrapnel Fanatic
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Re: New PBW Game Idea
Since I am now offically out of one game, I can join another. I would play a race with Temporal Psychic abilities.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 28th, 2002, 08:13 PM
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Shrapnel Fanatic
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Re: New PBW Game Idea
Dumbluck:
Yeah, but it takes forever to get your empire anywhere in P&N.  Maybe a 3 planet start would be more expedient than the P&N on PBW game.
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July 28th, 2002, 11:59 PM
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Brigadier General
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Re: New PBW Game Idea
Cool idea. I have used 2 race traits in a couple of PBW games already. Was fun  . I don't think that everyone would take psychic/religious (well, as it stands at least Atrocities and myself wouldn't). I haven't played P&N in ages, why would it take forever to get your empire anywhere? Devnull Mod also has crossover techs (if I remember the readme correctly, they were taken from an early P&N Version), but I find them not very well balanced. Some race combos don't get anything and others get real scary stuff like the accelarated psychic sensors. As a matter of fact, I am in the middle of on overhaul of the combo techs. Adding some new ones, tweaking others, and also making AIs that will use them. err, sorry, getting OT...
some other point, IMO 3000 race points would make things more interesting. (heh, and if you'd disable intel, you'd have some more points to play with  ).
Rollo
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July 29th, 2002, 12:03 AM
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Brigadier General
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Re: New PBW Game Idea
forgot something...
I like the idea to turn APB and PPB off, but DUC should stay. otherwise you'd have only misiles to play with at the game start.
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