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Old January 3rd, 2012, 04:49 PM

JonBrave JonBrave is offline
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by elmokki View Post
Dominions 3 scene is small and slowly dying. If the game was a 5 euro/dollar sale game in Steam for the holiday seasons, you can bet there would be many new people trying it out. Right now the price is so ludicrously high and there's absolutely no visibility for the game that influx of new players is far lower than what it could be.
Even if it were $5 instead of $50 (and we pretended that was profit), do you think there would actually be 10x sales? And, would there be ten times as many content Dom players? I doubt it.
Fair enough, from replies it seems concensus [Edit: apparently "consensus", sigh] is that it would increase sales tenfold.

But the other bit of my post was that IMHO you would not get ten times as many happy Dom3 players. I just don't believe there are ten times as many people out there who would think Dom3 was great, or even playable. It's such niche audience.

Last edited by JonBrave; January 3rd, 2012 at 04:51 PM.. Reason: spelling
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Old January 4th, 2012, 04:34 PM

nordlys nordlys is offline
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by JonBrave View Post
But the other bit of my post was that IMHO you would not get ten times as many happy Dom3 players. I just don't believe there are ten times as many people out there who would think Dom3 was great, or even playable. It's such niche audience.
Keep in mind COE (judging by COE2) is much easier-to-get-into and more "casual" than Dominions. In fact, I have no problems imagining COE2 as a flash or a mobile game (actually, I think Illwinter could benefit a lot by considering the ios/android ports for some additional untapped market for COE3 - and no, before you ask, I don't have either platform and don't plan to get one ). So it does have a much wider potential market in my opinion than the ultra-hardcore and, dare I say, elitist Dominions.
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