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  #1  
Old January 9th, 2012, 11:58 AM
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Mobhack Mobhack is offline
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Default Re: Waypoints? What Waypoints

The AI will use scout helos by moving them randomly about its half, possibly popping up to high altitude on occasion to "look deep".

I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.

Must remember to check the scout helo code to see if it was equally borked too.

Cheers
Andy
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Old January 9th, 2012, 02:02 PM
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Suhiir Suhiir is offline
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Default Re: Waypoints? What Waypoints

Quote:
Originally Posted by Mobhack View Post
The AI will use scout helos by moving them randomly about its half, possibly popping up to high altitude on occasion to "look deep".

I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.

Must remember to check the scout helo code to see if it was equally borked too.

Cheers
Andy
Nice to hear, AI helos have been "less then effective" to date.

From what I've seen AI helos do move about but I've never noticed one "pop up" for a look.
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Old January 9th, 2012, 05:16 PM

hawk66 hawk66 is offline
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Default Re: Waypoints? What Waypoints

Quote:
Originally Posted by Mobhack View Post
I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.

Cheers
Andy
How does the game engine treat helos on high-altitude...has it the same cross-sections like a small fighter? Not that they now get easy targets for radar-guided SAMs. I guess masts are not simulated, are they?

And could not the search algorithm for helos be improved with reasonable effort: So that is does not completely randomly fly around but 'searches' for hills/locations where it can pop up and 'see' stuff in the distance or is that already implemented?
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