.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old January 9th, 2012, 05:16 PM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default Re: Waypoints? What Waypoints

Quote:
Originally Posted by Mobhack View Post
I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.

Cheers
Andy
How does the game engine treat helos on high-altitude...has it the same cross-sections like a small fighter? Not that they now get easy targets for radar-guided SAMs. I guess masts are not simulated, are they?

And could not the search algorithm for helos be improved with reasonable effort: So that is does not completely randomly fly around but 'searches' for hills/locations where it can pop up and 'see' stuff in the distance or is that already implemented?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.