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Old July 29th, 2002, 07:00 PM
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Default Re: Why must RCE\'s be fatal?

My first post on this board, ever. What an event.

Q, I think the issue revolves around the nature of the error message. The Range Check error is delivered by Windows--at least the ones that I've encountered are--and would probably not be under the influence of MM. Something like the AI errors or mod incompatibilities is SE-generated, so MM can be more precise with the error description.

I know this doesn't help much, but I thought I'd toss my two cents in. It is my experience, however, that Range Check errors often just...go away. I encounter them every now and then, and I just boot up a saved game from the turn before, and I'm usually fine.
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Old July 29th, 2002, 09:27 PM
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Default Re: Why must RCE\'s be fatal?

Welcome to this forum Singollo and thank you for your answer.
Yes I realized that the error message is from Windows (therefore my comment on Windows in the original post) and might be out of MM's control. But I don't know that and therefore this topic with a question mark.
Concerning the severity of these errors: in my experience, especially in simultaneous games, RCE's can ruin your day (and certainly your game)!
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Old July 29th, 2002, 09:34 PM
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Default Re: Why must RCE\'s be fatal?

Welcome Singollo

I love your signature. Very funny.

Q When are you getting the errors? While in playing your turn, or processing the AI's turn?

I used to keep track of the RCE's I used to get.

http://www.angelfire.com/tv2/NewAgeS...rors/home.html

here is a link to an old discussion on RCE's

http://www.shrapnelgames.com/cgi-bin...=005317#000006

[ July 29, 2002, 20:47: Message edited by: Atrocities ]
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Old July 29th, 2002, 10:34 PM
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Default Re: Why must RCE\'s be fatal?

Have you encountered an instance in which the Range Check error was unavoidable...i.e., when you reloaded it automatically happened again, each and every time? I've never seen that, which is why it hasn't exactly been catastrophic for my games. I've seen some of your other Posts about the error, though (concerning vessels with large super-large tonnage, etc.), and it does seem as though it can potentially ruin a game.

Thanks for the welcome all. I've been lurking for a while now, and although I don't wish to usurp the tone of this thread, I would like to say that the quality and helpfulness of the advice dispensed on this forum is top-notch. I've gained and learned a lot just by logging in and looking around a little, and as far as I've seen, the flaming here is kept to a minimum (which is rare, in my experience). Kudos to everyone! When I work up the nerve, I'll post a question thread of my own...
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Old July 29th, 2002, 10:37 PM
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Default Re: Why must RCE\'s be fatal?

Yes. The Fighter bug was a major source for this RCE re-occurring. The only way to stop it was to play the AI turn that was causing it and break up the AI fleet so that it would not launch all of its fighters at once. Time consuming, but it helped to circumvent the RCE.
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Old July 30th, 2002, 07:24 AM
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Default Re: Why must RCE\'s be fatal?

This recent RCE occurs in the combat simulation and in the turn processing of a simultaneous game. First I had it in the simultaneous game and it took quite a time till I found out that it was connected to the death star ship.
The error has now been reported to MM and I will see what he finds out.
But I believe this is certainly not the Last RCE and therefore some more information when it occurs and a fail-save mechanism that would allow to continue the game would be great if possible.
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Old July 30th, 2002, 11:23 AM
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Default Re: Why must RCE\'s be fatal?

IIRC RCEs will pop up when for some reason the program tries to allocate to large a value to a variable (like 257 to a byte variable). There is no way make this no-lethal because if you could you already would have found the source of the problem and would have fixed it in the first place.
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