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  #1  
Old January 13th, 2012, 09:05 PM

JWalt1276 JWalt1276 is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

I have sat adjacent to a bunker, ammo carrier, or munitions depot for up to 10 turns without moving, both the tank and the ammo bunker unsurpressed, and they still did not reload. This is not something I tried in just one game, but over time. I have tried experimenting by physically being in the same hex, turning so the front of the vehicle points at the ammo bunker, the rear...I have been trying for the last 6 or 8 games to do this. If we cannot reload, then fine...I won't waste as many purchase points on the bunkers. I have not seen any advice yet that is not something I've tried. And Don, I vaguely remember reading about the 2.1 ratio for marginal victory back in the 90's, but like so many others, I didn't really get it that well. I've probably played well over 2000 games (all with the same friend) over that period. I guess I just did the ready, fire, aim routine and started playing without reading all of the documentation.

I sincerely appreciate the feedback, and if anyone else has any suggestions for the tank ammo reloads, I'll try them.

Jim
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  #2  
Old January 13th, 2012, 10:56 PM
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gila gila is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

I know Arty and infrantry types load as expected.

To be truthfull,i can't even recall reloading a tank,in most cases they have plenty of AP ammo to last most battles,unless it's an IS-II which has only 18 rounds of ap.

It might be that they reload HE first???

Maybe you should do a test with a low AP load out tank(such as the IS-2) against masses of HT's only,and try reloading from maybe a variety of ammo assets.
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Old January 14th, 2012, 06:55 AM

Griefbringer Griefbringer is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

Quote:
Originally Posted by JWalt1276 View Post
I sincerely appreciate the feedback, and if anyone else has any suggestions for the tank ammo reloads, I'll try them.
Read what Andy wrote above.

Then create a test battle against AI to see how it works:
1.) Create a battle where you are attacker
2.) Only purchase two tanks and two ammo trucks
3.) Deploy the ammo trucks a couple of hexes apart, and the tanks around five hexes away from them.
4.) Start the battle and have the tanks blast some random piece of terrain for a few rounds with Z-fire to consume ammunition.
5.) Make a note of the ammo situation on the tanks for the different weapons.
6.) Move the tanks so that they are next to the ammo trucks.
7.) Have everybody sit still for three turns.
8.) Check again the ammo situation in the tanks.
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Old January 14th, 2012, 07:58 PM
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gila gila is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

Quote:
Originally Posted by Griefbringer View Post
Quote:
Originally Posted by JWalt1276 View Post
I sincerely appreciate the feedback, and if anyone else has any suggestions for the tank ammo reloads, I'll try them.
Read what Andy wrote above.

Then create a test battle against AI to see how it works:
1.) Create a battle where you are attacker
2.) Only purchase two tanks and two ammo trucks
3.) Deploy the ammo trucks a couple of hexes apart, and the tanks around five hexes away from them.
4.) Start the battle and have the tanks blast some random piece of terrain for a few rounds with Z-fire to consume ammunition.
5.) Make a note of the ammo situation on the tanks for the different weapons.
6.) Move the tanks so that they are next to the ammo trucks.
7.) Have everybody sit still for three turns.
8.) Check again the ammo situation in the tanks.
Trouble with #4 is that "only HE rounds" are fired with z-fire,so AP rounds are still going to be full and the issue on wheter AP is reloaded is still not addressed,right?

That's why i suggest haveing light AFV's as easy targets to use up AP.

It's a player not understanding the proper way of reloading it appears.

Andy and Don already answered the reloading question anyway,and *I* never have any problems, the rare occasions used,when i learned how it goes

Last edited by gila; January 14th, 2012 at 08:08 PM..
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