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  #1  
Old July 30th, 2002, 11:23 AM
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Default Re: Why must RCE\'s be fatal?

IIRC RCEs will pop up when for some reason the program tries to allocate to large a value to a variable (like 257 to a byte variable). There is no way make this no-lethal because if you could you already would have found the source of the problem and would have fixed it in the first place.
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Old July 30th, 2002, 12:40 PM
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Default Re: Why must RCE\'s be fatal?

i'm a programmer and such errors can be a real pain. anyway, with the proper coding, they can be catched and dealt with. if you don't catch it, the errors is passed on to windows that then deals with the error for you since you didn't catch it. that's how the mechanism works. so if they would do checks whenever they worked with arrays, they wouldn't be getting this. but it's a pain to program it especially if you didn't do this from the beginning and it slows down the code a bit but makes it more robust
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Old August 1st, 2002, 06:09 PM
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Default Re: Why must RCE\'s be fatal?

Speaking of which, it's obvious why over 255 as the number of systems produces an RCE, but has anyone ever tried to enter a really small number like 5 or less.

I tried that for testing mods...so that the empires would start next to each other. Sometimes I got an RCE and sometimes not.
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Old August 1st, 2002, 06:12 PM
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Default Re: Why must RCE\'s be fatal?

When I want to do that sort of testing I just make a map with one or just a couple systems.
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Old August 1st, 2002, 08:44 PM
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Default Re: Why must RCE\'s be fatal?

Quote:
has anyone ever tried to enter a really small number like 5 or less.

I tried that for testing mods...so that the empires would start next to each other. Sometimes I got an RCE and sometimes not.
Were you letting the game pick random empires? If you left the default of "can't start in the same system", I'd expect a crash whenever there were more random empires than systems.
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Old August 1st, 2002, 09:17 PM
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Default Re: Why must RCE\'s be fatal?

No I made sure of that...

Two empires...can start in same system.
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Old August 6th, 2002, 04:11 PM
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Default Re: Why must RCE\'s be fatal?

Quote:
Originally posted by Jmenschenfresser:
Speaking of which, it's obvious why over 255 as the number of systems produces an RCE, but has anyone ever tried to enter a really small number like 5 or less.

I tried that for testing mods...so that the empires would start next to each other. Sometimes I got an RCE and sometimes not.
Maybe there's a maximum number of planets per system? How many homeworlds were you trying to give to each player & how many races? Any neutrals (has anyone seen a game where a neutral shares a starting system with another player?)?
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