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Old January 16th, 2012, 02:55 AM
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........which is why "beginners" shouldn't write how to ( or not how to ) use features in the game until they are experienced.

Yes, waypoints are a quirky black art that can be frustrating to use but they have been mastered. Yes, a simple system would be desirable but there are always 50 code issues MORE IMPORTANT to do every time we build a patch but there's a reason the game throws waypoints out the window when something more "interesting" occurs on map and if it didn't people would complain about that too.



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Old January 16th, 2012, 02:34 PM
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Default Re: Adventures in Campaign Building by a Beginner

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........which is why "beginners" shouldn't write how to ( or not how to ) use features in the game until they are experienced.

Don
On one hand it is a way for other "beginners" to become aware of some of the pitfalls they'll have to negotiate when they venture into scenario design.
On the other it does bring a smile to my face as I recall running face-first into many of those same pitfalls.
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Old January 17th, 2012, 03:58 AM

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Default Re: Adventures in Campaign Building by a Beginner

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........which is why "beginners" shouldn't write how to ( or not how to ) use features in the game until they are experienced.Don
Don... this isn't a howto... It is kind of a running guide of the issues confronting a beginner. Things that I wish I knew before I started.

I mean seriously in some post on these boards Suhiir mentions figuring out how to set waypoints for a unit arriving as a reinforcement after Turn 1 but after that the thread goes kind of silent.

And apologies... I know the waypoint code must be horrific not the least of which problem would indicate that it leads the XYzero unit to be in front... but being a newb at this all I want is a unit/formation to move where I want it went I want it and to stop when bad things start happening and resume when bad things have died or they have. It is literally the number one issue facing me while designing a scenario.
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Old January 17th, 2012, 01:35 PM
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Default Re: Adventures in Campaign Building by a Beginner

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... but being a newb at this all I want is a unit/formation to move where I want it went I want it and to stop when bad things start happening and resume when bad things have died or they have. It is literally the number one issue facing me while designing a scenario.
Since we're dealing with your typical brain-dead AI here (and this is NOT a slur of WinSPMBTs AI code, just a "fact" about ANY games AI) it seldom does what you want as it can only do what it's programmed to do.

In the case of move ==> Fight ==> resume movement it will do that ... sorta.

A formation set with 10 turns worth of waypoints (30) for movement but on turn 6 (after using 18 of the 30) it gets attacked. It takes 3 turns for it to eliminate the threat, 3 turns the AI continues to check off waypoints ... so when it resumes movement on turn 10 rather then heading to waypoint 19 it attempts to go to waypoint 28, the 1st of the 3 waypoints it is programmed to follow on turn 10.

That help?
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