.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2001, 06:33 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: What do you think is the best weapon at endgame?

I tend to go for a couple heavy tachyon beams to rip apart enemy guns, and then nullspace weapons to rip apart thier ship. Slow reloads, but I can ignore even phased shields AND armor. The reduced damage and range is worth it, because late game I tend to have ships moving 6 in combat and I can get in close as needed, and I only need to get in once before he's unable to fire back with any significant effect.

I prefer to fight by blowing up stars and ripping planets into asteroids. I don't believe in allowing the enemy to reclaim territory and in the late game I get no advantage from taking his turf.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #2  
Old January 9th, 2001, 03:39 AM

MoonDragn MoonDragn is offline
Private
 
Join Date: Jan 2001
Location: Ocean, NJ, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
MoonDragn is on a distinguished road
Default Re: What do you think is the best weapon at endgame?

Well this new game I had researched all the technology, All the other races had pretty much advanced too so I have new Favorites... The Energy dampner combined with time distortion bursts and shard cannons. It stops them from firing, then takes out their shields to let the shard cannons go through their armor. I had these on my dreadnaughts. On my base ships I had 3 Massive projection cannons, 4 large nullspace projectors, and 5 ionic pulse missiles, it pretty much stopped them if they stayed too far, or disabled them if they get too close, either way it was nasty. Plus I had 2 fighter bays with heavy fighters with small time distortion burst weapons. I could usually take out the enemy organic tech race one base ship against 3 of their dreadnaughts with full technology. I also had a battleship with 4 time distortion bursts, 1 shield accelerator that ate through their shields fast then took them over with boarding parties. It was highly effective against their dreadnaughts as I captured a bunch of their ships for my forces. Looks like alot of different end game strategies there to be had with a bit of imagination.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.