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  #1  
Old January 31st, 2012, 06:38 AM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod v1.92

piqued. Curiosity is piqued. http://en.wikipedia.org/wiki/Eggcorn

Sorry, I am reading the discussion properly as well, I just couldn't resist since I've been reading about eggcorns this morning.

Can't reply properly to the discussion since I'm at work. But Nightfall - the EDM creatures are the result of a great deal of testing and community feedback. Many of them have been strengthened as a result of this feedback. This certainly doesn't mean that they are perfectly balanced yet, and more feedback is always welcome.

Personally I feel that there is a chance that the Zmey is a little too powerful. Previous iterations were extremely weak. I think the Zmey is interesting in that it's an almost unique example of a "monster" in dom3 - it's powerful in combat, but certainly isn't an SC and doesn't really benefit very much from magic items. It is easily killed by heroes kitted out to kill it or by elite troops, but it is powerful against standard troops.

As for the Kraken, I am pretty sure that it is underpowered. I've had real problems getting it to be at all interesting without either giving it excessive magic or making it more powerful than the pretender Kraken. I think that for the next iteration I may add some fluff to say that it's a different kind fo the pretender kind - less intelligent but more physically powerful. Then I can give it better stats and it can be a proper sea monster to be feared, a little like a watergoing zmey.
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Old January 31st, 2012, 09:37 AM

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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by llamabeast View Post
Can't reply properly to the discussion since I'm at work. But Nightfall - the EDM creatures are the result of a great deal of testing and community feedback.
There is a _massive_ difference between balancing something at turn 60 and turn 20, which is when a lot of these chassis can _easily_ hit a game.

To me it just seems obvious all the emphasis has been put on the former and not enough on the latter. Maybe I'm wrong, or maybe the fact that I played a few vanilla games in between playing CBM 1.6 and CBM 1.92 gives me a different perspective.
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