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Old February 1st, 2012, 05:58 PM

Kobal2 Kobal2 is offline
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Default Re: Astral Spells/Levels/Boosters

Magic Duel is unique in that it's based on straight up astral skill. No boosters, no gems, no PotS/LotNS, no communion, no nothing.

Other S spells are just like those any other school: if the spell description has + or - next to a figure, it means higher level in Astral means better scores or lower fatigue, and in that case boosters and buffs do count.

Increased skill in the path required to cast the spell does make them harder to resist, specifically you get one point of penetration for every 2 points of S magic above requirements. Not sure if it's rounded up or down. Assume down. And boosters do count here, as do communions etc...
The full formula is: 12+DRN+skill/2 - MR+DRN+skill/2 ; caster wins ties.
In other news, today I learned that having skill in one path made you resist spells of that path more easily. Intuitive perhaps, but I didn't know that.

Spell Focus gives Penetration 1, which means that you get to substract one point of the victim's MR before they roll to resist.
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Old February 1st, 2012, 06:07 PM

JonBrave JonBrave is offline
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Default Re: Astral Spells/Levels/Boosters

Thanks. Ok so you're saying, Magic Duel is the only one that works that unboosted way, simple. I so thought I had read threads discussing other Astrals working that way...
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Old February 1st, 2012, 07:20 PM

Kobal2 Kobal2 is offline
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Default Re: Astral Spells/Levels/Boosters

Quote:
Originally Posted by JonBrave View Post
Thanks. Ok so you're saying, Magic Duel is the only one that works that unboosted way, simple. I so thought I had read threads discussing other Astrals working that way...
It's possible Strands of Arcane Power also works that way, both on the "magic duel astral mages in dominion" aspect, and the sitesearching one. Then again, that spell is so rarely ever cast, I'm not sure there much definitive data about it.
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