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February 11th, 2012, 08:33 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
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Re: Back again after absence, polling interest for a MA (learning) game
Quote:
Originally Posted by curtadams
I mostly agree, except that I think CBM *does* make big differences, and good ones. I think that the point at which magic starts making a big difference comes much earlier in the game. So there's more flavor early on. CBM also adjusted the infantry/archery/cavalry balance so archery is not overwhelming in large armies.
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I must confess my ignorance. What changes in CBM cause these effects?
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February 11th, 2012, 09:12 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
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Thanked 3 Times in 2 Posts
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Re: Back again after absence, polling interest for a MA (learning) game
Quote:
Originally Posted by Torgon
Quote:
Originally Posted by curtadams
I mostly agree, except that I think CBM *does* make big differences, and good ones. I think that the point at which magic starts making a big difference comes much earlier in the game. So there's more flavor early on. CBM also adjusted the infantry/archery/cavalry balance so archery is not overwhelming in large armies.
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I must confess my ignorance. What changes in CBM cause these effects?
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There's no one change - you have to get down in the readme files. But in general, many spells had gem costs and research levels dropped, archers had stats cut and bows impaired, and cavalry and infantry are cheaper (especially cavalry).
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February 11th, 2012, 09:48 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
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Thanked 12 Times in 8 Posts
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Re: Back again after absence, polling interest for a MA (learning) game
personally, i'd love to play a non-cbm game, since this is my first outing. but if it's a deal breaker, i'll certainly play either way
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February 11th, 2012, 10:49 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
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Re: Back again after absence, polling interest for a MA (learning) game
Quote:
Originally Posted by curtadams
Quote:
Originally Posted by Torgon
Quote:
Originally Posted by curtadams
I mostly agree, except that I think CBM *does* make big differences, and good ones. I think that the point at which magic starts making a big difference comes much earlier in the game. So there's more flavor early on. CBM also adjusted the infantry/archery/cavalry balance so archery is not overwhelming in large armies.
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I must confess my ignorance. What changes in CBM cause these effects?
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There's no one change - you have to get down in the readme files. But in general, many spells had gem costs and research levels dropped, archers had stats cut and bows impaired, and cavalry and infantry are cheaper (especially cavalry).
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Ahhh. I guess it's just a difference in wording. Its these types of changes I mean when I was refer to minor balance tweaks. Sure it changes some of the relative effectiveness of units and spells, but there its not really even on the same level as stuff like gem gens and hammers.
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February 12th, 2012, 04:50 AM
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Re: Back again after absence, polling interest for a MA (learning) game
Quote:
Originally Posted by curtadams
Although not without flaws, CBM is a substantial improvement over vanilla at all stages of the game.
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I rather think it achieves a different balance, not necesarily a better one. And it splits the playerbase.
If the mod had stopped at a dozen changes moving from one system to another would be more manageable, but I can understand how there's been some kind of a snowball effect.
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February 12th, 2012, 05:50 AM
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Sergeant
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Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
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Re: Back again after absence, polling interest for a MA (learning) game
Quote:
Originally Posted by Wendigo_reloaded
Quote:
Originally Posted by curtadams
Although not without flaws, CBM is a substantial improvement over vanilla at all stages of the game.
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I rather think it achieves a different balance, not necesarily a better one. And it splits the playerbase.
If the mod had stopped at a dozen changes moving from one system to another would be more manageable, but I can understand how there's been some kind of a snowball effect.
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At least what I understand from my limited perspective is that Llamabeast is hoping to reach some kind of stability with it eventually. The big thing that hampered that were the major changes in the last few iterations.
Overall, I'm pretty much in agreement that its a much better balance. Read any of the strategies guides that are not CBM focused. Basically everything comes down to forge a boat load of gem gens, forge a bunch of hammers, get GoH or chalice, summon Tarts, win.
I think the bigger problem is not that there's a balance mod out there, but that these issues, which were pretty obviously issues, were not just addressed in the vanilla version of the game.
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